Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Engine.Graphics.UnlitShader 成员列表

成员的完整列表,这些成员属于 Engine.Graphics.UnlitShader,包括所有继承而来的类成员

AdditiveColorEngine.Graphics.UnlitShader
AlphaThresholdEngine.Graphics.UnlitShader
ColorEngine.Graphics.UnlitShader
CompileShaders()Engine.Graphics.Shadervirtual
Construct(string vertexShaderCode, string pixelShaderCode, params ShaderMacro[] shaderMacros)Engine.Graphics.Shadervirtual
DebugNameEngine.Graphics.Shader
DeleteShaders()Engine.Graphics.Shadervirtual
Dispose()Engine.Graphics.Shadervirtual
GetGpuMemoryUsage()Engine.Graphics.Shader
GetParameter(string name, bool allowNull=false)Engine.Graphics.Shadervirtual
GetUnlitPshString()Engine.Graphics.UnlitShaderstatic
GetUnlitVshString()Engine.Graphics.UnlitShaderstatic
GetVertexAttribData(VertexDeclaration vertexDeclaration)Engine.Graphics.Shadervirtual
GraphicsResource()Engine.Graphics.GraphicsResource
HandleDeviceLost()Engine.Graphics.Shader
HandleDeviceReset()Engine.Graphics.Shader
InitializeShader(string vertexShaderCode, string pixelShaderCode, ShaderMacro[] shaderMacros)Engine.Graphics.Shadervirtual
m_additiveColorParameterEngine.Graphics.UnlitShaderprivate
m_alphaThresholdParameterEngine.Graphics.UnlitShader
m_colorParameterEngine.Graphics.UnlitShader
m_glymulParameterEngine.Graphics.Shader
m_isDisposedEngine.Graphics.GraphicsResource
m_parametersEngine.Graphics.Shader
m_parametersByNameEngine.Graphics.Shader
m_pixelShaderEngine.Graphics.Shader
m_pixelShaderCodeEngine.Graphics.Shader
m_programEngine.Graphics.Shader
m_resourcesEngine.Graphics.GraphicsResourcestatic
m_samplerStateParameterEngine.Graphics.UnlitShader
m_shaderAttributeDataEngine.Graphics.Shader
m_shaderMacrosEngine.Graphics.Shader
m_textureParameterEngine.Graphics.UnlitShader
m_timeEngine.Graphics.UnlitShader
m_vertexAttributeDataByDeclarationEngine.Graphics.Shader
m_vertexShaderEngine.Graphics.Shader
m_vertexShaderCodeEngine.Graphics.Shader
m_worldViewProjectionMatrixParameterEngine.Graphics.UnlitShader
ParametersEngine.Graphics.Shader
ParseShaderMetadata(string shaderCode, Dictionary< string, string > semanticsByAttribute, Dictionary< string, string > samplersByTexture)Engine.Graphics.Shaderstatic
PrepareForDrawing()Engine.Graphics.Shadervirtual
PrepareForDrawingOverride()Engine.Graphics.UnlitShadervirtual
PrepareShaderMacros(bool useVertexColor, bool useTexture, bool useAdditiveColor, bool useAlphaThreshold)Engine.Graphics.UnlitShaderstatic
PrependShaderMacros(string shaderCode, ShaderMacro[] shaderMacros, bool isVertexShader)Engine.Graphics.Shadervirtual
SamplerStateEngine.Graphics.UnlitShader
Shader(string vertexShaderCode, string pixelShaderCode, params ShaderMacro[] shaderMacros)Engine.Graphics.Shader
TagEngine.Graphics.Shader
TextureEngine.Graphics.UnlitShader
TimeEngine.Graphics.UnlitShader
TransformsEngine.Graphics.TransformedShader
UnlitShader(string vsc, string psc, bool useVertexColor, bool useTexture, bool useAdditiveColor, bool useAlphaThreshold)Engine.Graphics.UnlitShader
UnlitShader(bool useVertexColor, bool useTexture, bool useAdditiveColor, bool useAlphaThreshold)Engine.Graphics.UnlitShader
VerifyNotDisposed()Engine.Graphics.GraphicsResource
~GraphicsResource()Engine.Graphics.GraphicsResourceprivate