成员的完整列表,这些成员属于 Engine.Graphics.TransformedShader,包括所有继承而来的类成员
| CompileShaders() | Engine.Graphics.Shader | virtual |
| Construct(string vertexShaderCode, string pixelShaderCode, params ShaderMacro[] shaderMacros) | Engine.Graphics.Shader | virtual |
| DebugName | Engine.Graphics.Shader | |
| DeleteShaders() | Engine.Graphics.Shader | virtual |
| Dispose() | Engine.Graphics.Shader | virtual |
| GetGpuMemoryUsage() | Engine.Graphics.Shader | |
| GetParameter(string name, bool allowNull=false) | Engine.Graphics.Shader | virtual |
| GetVertexAttribData(VertexDeclaration vertexDeclaration) | Engine.Graphics.Shader | virtual |
| GraphicsResource() | Engine.Graphics.GraphicsResource | |
| HandleDeviceLost() | Engine.Graphics.Shader | |
| HandleDeviceReset() | Engine.Graphics.Shader | |
| InitializeShader(string vertexShaderCode, string pixelShaderCode, ShaderMacro[] shaderMacros) | Engine.Graphics.Shader | virtual |
| m_glymulParameter | Engine.Graphics.Shader | |
| m_isDisposed | Engine.Graphics.GraphicsResource | |
| m_parameters | Engine.Graphics.Shader | |
| m_parametersByName | Engine.Graphics.Shader | |
| m_pixelShader | Engine.Graphics.Shader | |
| m_pixelShaderCode | Engine.Graphics.Shader | |
| m_program | Engine.Graphics.Shader | |
| m_resources | Engine.Graphics.GraphicsResource | static |
| m_shaderAttributeData | Engine.Graphics.Shader | |
| m_shaderMacros | Engine.Graphics.Shader | |
| m_vertexAttributeDataByDeclaration | Engine.Graphics.Shader | |
| m_vertexShader | Engine.Graphics.Shader | |
| m_vertexShaderCode | Engine.Graphics.Shader | |
| Parameters | Engine.Graphics.Shader | |
| ParseShaderMetadata(string shaderCode, Dictionary< string, string > semanticsByAttribute, Dictionary< string, string > samplersByTexture) | Engine.Graphics.Shader | static |
| PrepareForDrawing() | Engine.Graphics.Shader | virtual |
| PrepareForDrawingOverride() | Engine.Graphics.Shader | virtual |
| PrependShaderMacros(string shaderCode, ShaderMacro[] shaderMacros, bool isVertexShader) | Engine.Graphics.Shader | virtual |
| Shader(string vertexShaderCode, string pixelShaderCode, params ShaderMacro[] shaderMacros) | Engine.Graphics.Shader | |
| Tag | Engine.Graphics.Shader | |
| Transforms | Engine.Graphics.TransformedShader | |
| VerifyNotDisposed() | Engine.Graphics.GraphicsResource | |
| ~GraphicsResource() | Engine.Graphics.GraphicsResource | private |