| Compare(Vector2 *a, Vector2 *b) | Engine.Graphics.ShaderParameter | static |
| Compare(Vector3 *a, Vector3 *b) | Engine.Graphics.ShaderParameter | static |
| Compare(Vector4 *a, Vector4 *b) | Engine.Graphics.ShaderParameter | static |
| Compare(Matrix *a, Matrix *b) | Engine.Graphics.ShaderParameter | static |
| Count | Engine.Graphics.ShaderParameter | |
| IsChanged | Engine.Graphics.ShaderParameter | |
| Location | Engine.Graphics.ShaderParameter | |
| Name | Engine.Graphics.ShaderParameter | |
| Resource | Engine.Graphics.ShaderParameter | |
| SetValue(float value) | Engine.Graphics.ShaderParameter | |
| SetValue(float[] value, int count) | Engine.Graphics.ShaderParameter | |
| SetValue(Vector2 value) | Engine.Graphics.ShaderParameter | |
| SetValue(Vector2[] value, int count) | Engine.Graphics.ShaderParameter | |
| SetValue(Vector3 value) | Engine.Graphics.ShaderParameter | |
| SetValue(Vector3[] value, int count) | Engine.Graphics.ShaderParameter | |
| SetValue(Vector4 value) | Engine.Graphics.ShaderParameter | |
| SetValue(Vector4[] value, int count) | Engine.Graphics.ShaderParameter | |
| SetValue(Matrix value) | Engine.Graphics.ShaderParameter | |
| SetValue(Matrix[] value, int count) | Engine.Graphics.ShaderParameter | |
| SetValue(Texture2D value) | Engine.Graphics.ShaderParameter | |
| SetValue(SamplerState value) | Engine.Graphics.ShaderParameter | |
| Shader | Engine.Graphics.ShaderParameter | |
| ShaderParameter(string name, ShaderParameterType type) | Engine.Graphics.ShaderParameter | |
| ShaderParameter(Shader shader, string name, ShaderParameterType type, int count) | Engine.Graphics.ShaderParameter | |
| Type | Engine.Graphics.ShaderParameter | |
| Value | Engine.Graphics.ShaderParameter | |