Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Engine.Graphics.PrimitivesRenderer3D 成员列表

成员的完整列表,这些成员属于 Engine.Graphics.PrimitivesRenderer3D,包括所有继承而来的类成员

Clear()Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >
FindFlatBatch(int layer, DepthStencilState depthStencilState, RasterizerState rasterizerState, BlendState blendState)Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >
FindFontBatch(BitmapFont font, int layer, DepthStencilState depthStencilState, RasterizerState rasterizerState, BlendState blendState, SamplerState samplerState)Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >
FindTexturedBatch(Texture2D texture, bool useAlphaTest, int layer, DepthStencilState depthStencilState, RasterizerState rasterizerState, BlendState blendState, SamplerState samplerState)Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >
FlatBatch(int layer=0, DepthStencilState depthStencilState=null, RasterizerState rasterizerState=null, BlendState blendState=null)Engine.Graphics.PrimitivesRenderer3D
FlatBatchesEngine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >
Flush(Matrix matrix, bool clearAfterFlush=true, int maxLayer=int.MaxValue)Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >
Flush(Matrix matrix, Vector4 color, bool clearAfterFlush=true, int maxLayer=int.MaxValue)Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >
FontBatch(BitmapFont font, int layer=0, DepthStencilState depthStencilState=null, RasterizerState rasterizerState=null, BlendState blendState=null, SamplerState samplerState=null)Engine.Graphics.PrimitivesRenderer3D
FontBatchesEngine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >
m_allBatchesEngine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >
m_flatBatchesEngine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >
m_fontBatchesEngine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >
m_sortNeededEngine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >
m_texturedBatchesEngine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >
TexturedBatch(Texture2D texture, bool useAlphaTest=false, int layer=0, DepthStencilState depthStencilState=null, RasterizerState rasterizerState=null, BlendState blendState=null, SamplerState samplerState=null)Engine.Graphics.PrimitivesRenderer3D
TexturedBatchesEngine.Graphics.BasePrimitivesRenderer< T1, T2, T3 >