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Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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成员的完整列表,这些成员属于 Engine.Graphics.PrimitivesRenderer3D,包括所有继承而来的类成员
| Clear() | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > | |
| FindFlatBatch(int layer, DepthStencilState depthStencilState, RasterizerState rasterizerState, BlendState blendState) | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > | |
| FindFontBatch(BitmapFont font, int layer, DepthStencilState depthStencilState, RasterizerState rasterizerState, BlendState blendState, SamplerState samplerState) | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > | |
| FindTexturedBatch(Texture2D texture, bool useAlphaTest, int layer, DepthStencilState depthStencilState, RasterizerState rasterizerState, BlendState blendState, SamplerState samplerState) | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > | |
| FlatBatch(int layer=0, DepthStencilState depthStencilState=null, RasterizerState rasterizerState=null, BlendState blendState=null) | Engine.Graphics.PrimitivesRenderer3D | |
| FlatBatches | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > | |
| Flush(Matrix matrix, bool clearAfterFlush=true, int maxLayer=int.MaxValue) | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > | |
| Flush(Matrix matrix, Vector4 color, bool clearAfterFlush=true, int maxLayer=int.MaxValue) | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > | |
| FontBatch(BitmapFont font, int layer=0, DepthStencilState depthStencilState=null, RasterizerState rasterizerState=null, BlendState blendState=null, SamplerState samplerState=null) | Engine.Graphics.PrimitivesRenderer3D | |
| FontBatches | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > | |
| m_allBatches | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > | |
| m_flatBatches | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > | |
| m_fontBatches | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > | |
| m_sortNeeded | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > | |
| m_texturedBatches | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > | |
| TexturedBatch(Texture2D texture, bool useAlphaTest=false, int layer=0, DepthStencilState depthStencilState=null, RasterizerState rasterizerState=null, BlendState blendState=null, SamplerState samplerState=null) | Engine.Graphics.PrimitivesRenderer3D | |
| TexturedBatches | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > |