Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Engine.Graphics.LitShader 成员列表

成员的完整列表,这些成员属于 Engine.Graphics.LitShader,包括所有继承而来的类成员

AlphaThresholdEngine.Graphics.LitShader
AmbientLightColorEngine.Graphics.LitShader
CompileShaders()Engine.Graphics.Shadervirtual
Construct(string vertexShaderCode, string pixelShaderCode, params ShaderMacro[] shaderMacros)Engine.Graphics.Shadervirtual
DebugNameEngine.Graphics.Shader
DeleteShaders()Engine.Graphics.Shadervirtual
DiffuseLightColor1Engine.Graphics.LitShader
DiffuseLightColor2Engine.Graphics.LitShader
DiffuseLightColor3Engine.Graphics.LitShader
Dispose()Engine.Graphics.Shadervirtual
EmissionColorEngine.Graphics.LitShader
FogColorEngine.Graphics.LitShader
FogLengthEngine.Graphics.LitShader
FogStartEngine.Graphics.LitShader
GetGpuMemoryUsage()Engine.Graphics.Shader
GetLitPshString()Engine.Graphics.LitShaderstatic
GetLitVshString()Engine.Graphics.LitShaderstatic
GetParameter(string name, bool allowNull=false)Engine.Graphics.Shadervirtual
GetVertexAttribData(VertexDeclaration vertexDeclaration)Engine.Graphics.Shadervirtual
GraphicsResource()Engine.Graphics.GraphicsResource
HandleDeviceLost()Engine.Graphics.Shader
HandleDeviceReset()Engine.Graphics.Shader
InitializeShader(string vertexShaderCode, string pixelShaderCode, ShaderMacro[] shaderMacros)Engine.Graphics.Shadervirtual
InstancesCountEngine.Graphics.LitShader
LightDirection1Engine.Graphics.LitShader
LightDirection2Engine.Graphics.LitShader
LightDirection3Engine.Graphics.LitShader
LitShader(string vsc, string psc, int lightsCount, bool useEmissionColor, bool useVertexColor, bool useTexture, bool useFog, bool useAlphaThreshold, int maxInstancesCount=1)Engine.Graphics.LitShader
LitShader(int lightsCount, bool useEmissionColor, bool useVertexColor, bool useTexture, bool useFog, bool useAlphaThreshold, int maxInstancesCount=1)Engine.Graphics.LitShader
m_alphaThresholdParameterEngine.Graphics.LitShader
m_ambientLightColorParameterEngine.Graphics.LitShader
m_diffuseLightColor1ParameterEngine.Graphics.LitShader
m_diffuseLightColor2ParameterEngine.Graphics.LitShader
m_diffuseLightColor3ParameterEngine.Graphics.LitShader
m_directionToLight1ParameterEngine.Graphics.LitShader
m_directionToLight2ParameterEngine.Graphics.LitShader
m_directionToLight3ParameterEngine.Graphics.LitShader
m_emissionColorParameterEngine.Graphics.LitShader
m_fogColorParameterEngine.Graphics.LitShader
m_fogLengthParameterEngine.Graphics.LitShader
m_fogStartParameterEngine.Graphics.LitShader
m_glymulParameterEngine.Graphics.Shader
m_instancesCountEngine.Graphics.LitShader
m_isDisposedEngine.Graphics.GraphicsResource
m_lightsCountEngine.Graphics.LitShader
m_materialColorParameterEngine.Graphics.LitShader
m_parametersEngine.Graphics.Shader
m_parametersByNameEngine.Graphics.Shader
m_pixelShaderEngine.Graphics.Shader
m_pixelShaderCodeEngine.Graphics.Shader
m_programEngine.Graphics.Shader
m_resourcesEngine.Graphics.GraphicsResourcestatic
m_samplerStateParameterEngine.Graphics.LitShader
m_shaderAttributeDataEngine.Graphics.Shader
m_shaderMacrosEngine.Graphics.Shader
m_textureParameterEngine.Graphics.LitShader
m_timeEngine.Graphics.LitShader
m_useFogEngine.Graphics.LitShader
m_vertexAttributeDataByDeclarationEngine.Graphics.Shader
m_vertexShaderEngine.Graphics.Shader
m_vertexShaderCodeEngine.Graphics.Shader
m_worldMatrixParameterEngine.Graphics.LitShader
m_worldViewMatrixParameterEngine.Graphics.LitShader
m_worldViewProjectionMatrixParameterEngine.Graphics.LitShader
MaterialColorEngine.Graphics.LitShader
ParametersEngine.Graphics.Shader
ParseShaderMetadata(string shaderCode, Dictionary< string, string > semanticsByAttribute, Dictionary< string, string > samplersByTexture)Engine.Graphics.Shaderstatic
PrepareForDrawing()Engine.Graphics.Shadervirtual
PrepareForDrawingOverride()Engine.Graphics.LitShadervirtual
PrepareShaderMacros(int lightsCount, bool useEmissionColor, bool useVertexColor, bool useTexture, bool useFog, bool useAlphaThreshold, int maxInstancesCount)Engine.Graphics.LitShaderstatic
PrependShaderMacros(string shaderCode, ShaderMacro[] shaderMacros, bool isVertexShader)Engine.Graphics.Shadervirtual
SamplerStateEngine.Graphics.LitShader
Shader(string vertexShaderCode, string pixelShaderCode, params ShaderMacro[] shaderMacros)Engine.Graphics.Shader
TagEngine.Graphics.Shader
TextureEngine.Graphics.LitShader
TimeEngine.Graphics.LitShader
TransformsEngine.Graphics.TransformedShader
VerifyNotDisposed()Engine.Graphics.GraphicsResource
~GraphicsResource()Engine.Graphics.GraphicsResourceprivate