| AlphaThreshold | Engine.Graphics.LitShader | |
| AmbientLightColor | Engine.Graphics.LitShader | |
| CompileShaders() | Engine.Graphics.Shader | virtual |
| Construct(string vertexShaderCode, string pixelShaderCode, params ShaderMacro[] shaderMacros) | Engine.Graphics.Shader | virtual |
| DebugName | Engine.Graphics.Shader | |
| DeleteShaders() | Engine.Graphics.Shader | virtual |
| DiffuseLightColor1 | Engine.Graphics.LitShader | |
| DiffuseLightColor2 | Engine.Graphics.LitShader | |
| DiffuseLightColor3 | Engine.Graphics.LitShader | |
| Dispose() | Engine.Graphics.Shader | virtual |
| EmissionColor | Engine.Graphics.LitShader | |
| FogColor | Engine.Graphics.LitShader | |
| FogLength | Engine.Graphics.LitShader | |
| FogStart | Engine.Graphics.LitShader | |
| GetGpuMemoryUsage() | Engine.Graphics.Shader | |
| GetLitPshString() | Engine.Graphics.LitShader | static |
| GetLitVshString() | Engine.Graphics.LitShader | static |
| GetParameter(string name, bool allowNull=false) | Engine.Graphics.Shader | virtual |
| GetVertexAttribData(VertexDeclaration vertexDeclaration) | Engine.Graphics.Shader | virtual |
| GraphicsResource() | Engine.Graphics.GraphicsResource | |
| HandleDeviceLost() | Engine.Graphics.Shader | |
| HandleDeviceReset() | Engine.Graphics.Shader | |
| InitializeShader(string vertexShaderCode, string pixelShaderCode, ShaderMacro[] shaderMacros) | Engine.Graphics.Shader | virtual |
| InstancesCount | Engine.Graphics.LitShader | |
| LightDirection1 | Engine.Graphics.LitShader | |
| LightDirection2 | Engine.Graphics.LitShader | |
| LightDirection3 | Engine.Graphics.LitShader | |
| LitShader(string vsc, string psc, int lightsCount, bool useEmissionColor, bool useVertexColor, bool useTexture, bool useFog, bool useAlphaThreshold, int maxInstancesCount=1) | Engine.Graphics.LitShader | |
| LitShader(int lightsCount, bool useEmissionColor, bool useVertexColor, bool useTexture, bool useFog, bool useAlphaThreshold, int maxInstancesCount=1) | Engine.Graphics.LitShader | |
| m_alphaThresholdParameter | Engine.Graphics.LitShader | |
| m_ambientLightColorParameter | Engine.Graphics.LitShader | |
| m_diffuseLightColor1Parameter | Engine.Graphics.LitShader | |
| m_diffuseLightColor2Parameter | Engine.Graphics.LitShader | |
| m_diffuseLightColor3Parameter | Engine.Graphics.LitShader | |
| m_directionToLight1Parameter | Engine.Graphics.LitShader | |
| m_directionToLight2Parameter | Engine.Graphics.LitShader | |
| m_directionToLight3Parameter | Engine.Graphics.LitShader | |
| m_emissionColorParameter | Engine.Graphics.LitShader | |
| m_fogColorParameter | Engine.Graphics.LitShader | |
| m_fogLengthParameter | Engine.Graphics.LitShader | |
| m_fogStartParameter | Engine.Graphics.LitShader | |
| m_glymulParameter | Engine.Graphics.Shader | |
| m_instancesCount | Engine.Graphics.LitShader | |
| m_isDisposed | Engine.Graphics.GraphicsResource | |
| m_lightsCount | Engine.Graphics.LitShader | |
| m_materialColorParameter | Engine.Graphics.LitShader | |
| m_parameters | Engine.Graphics.Shader | |
| m_parametersByName | Engine.Graphics.Shader | |
| m_pixelShader | Engine.Graphics.Shader | |
| m_pixelShaderCode | Engine.Graphics.Shader | |
| m_program | Engine.Graphics.Shader | |
| m_resources | Engine.Graphics.GraphicsResource | static |
| m_samplerStateParameter | Engine.Graphics.LitShader | |
| m_shaderAttributeData | Engine.Graphics.Shader | |
| m_shaderMacros | Engine.Graphics.Shader | |
| m_textureParameter | Engine.Graphics.LitShader | |
| m_time | Engine.Graphics.LitShader | |
| m_useFog | Engine.Graphics.LitShader | |
| m_vertexAttributeDataByDeclaration | Engine.Graphics.Shader | |
| m_vertexShader | Engine.Graphics.Shader | |
| m_vertexShaderCode | Engine.Graphics.Shader | |
| m_worldMatrixParameter | Engine.Graphics.LitShader | |
| m_worldViewMatrixParameter | Engine.Graphics.LitShader | |
| m_worldViewProjectionMatrixParameter | Engine.Graphics.LitShader | |
| MaterialColor | Engine.Graphics.LitShader | |
| Parameters | Engine.Graphics.Shader | |
| ParseShaderMetadata(string shaderCode, Dictionary< string, string > semanticsByAttribute, Dictionary< string, string > samplersByTexture) | Engine.Graphics.Shader | static |
| PrepareForDrawing() | Engine.Graphics.Shader | virtual |
| PrepareForDrawingOverride() | Engine.Graphics.LitShader | virtual |
| PrepareShaderMacros(int lightsCount, bool useEmissionColor, bool useVertexColor, bool useTexture, bool useFog, bool useAlphaThreshold, int maxInstancesCount) | Engine.Graphics.LitShader | static |
| PrependShaderMacros(string shaderCode, ShaderMacro[] shaderMacros, bool isVertexShader) | Engine.Graphics.Shader | virtual |
| SamplerState | Engine.Graphics.LitShader | |
| Shader(string vertexShaderCode, string pixelShaderCode, params ShaderMacro[] shaderMacros) | Engine.Graphics.Shader | |
| Tag | Engine.Graphics.Shader | |
| Texture | Engine.Graphics.LitShader | |
| Time | Engine.Graphics.LitShader | |
| Transforms | Engine.Graphics.TransformedShader | |
| VerifyNotDisposed() | Engine.Graphics.GraphicsResource | |
| ~GraphicsResource() | Engine.Graphics.GraphicsResource | private |