Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Engine.Graphics.GLWrapper 成员列表

成员的完整列表,这些成员属于 Engine.Graphics.GLWrapper,包括所有继承而来的类成员

ActiveTexture(TextureUnit textureUnit)Engine.Graphics.GLWrapperstatic
ApplyBlendState(BlendState state)Engine.Graphics.GLWrapperstatic
ApplyDepthStencilState(DepthStencilState state)Engine.Graphics.GLWrapperstatic
ApplyRasterizerState(RasterizerState state)Engine.Graphics.GLWrapperstatic
ApplyRenderTarget(RenderTarget2D renderTarget)Engine.Graphics.GLWrapperstatic
ApplyShaderAndBuffers(Shader shader, VertexDeclaration vertexDeclaration, IntPtr vertexOffset, int arrayBuffer, int? elementArrayBuffer)Engine.Graphics.GLWrapperstatic
ApplyViewportScissor(Viewport viewport, Rectangle scissorRectangle, bool isScissorEnabled)Engine.Graphics.GLWrapperstatic
BindBuffer(BufferTargetARB target, int buffer)Engine.Graphics.GLWrapperstatic
BindFramebuffer(int framebuffer)Engine.Graphics.GLWrapperstatic
BindTexture(TextureTarget target, int texture, bool forceBind)Engine.Graphics.GLWrapperstatic
BlendColor(Vector4 blendColor)Engine.Graphics.GLWrapperstatic
BlendEquation(BlendEquationModeEXT blendEquation)Engine.Graphics.GLWrapperstatic
BlendEquationSeparate(BlendEquationModeEXT blendEquationColor, BlendEquationModeEXT blendEquationAlpha)Engine.Graphics.GLWrapperstatic
BlendFunc(BlendingFactor blendFuncSource, BlendingFactor blendFuncDestination)Engine.Graphics.GLWrapperstatic
BlendFuncSeparate(BlendingFactor blendFuncSourceColor, BlendingFactor blendFuncDestinationColor, BlendingFactor blendFuncSourceAlpha, BlendingFactor blendFuncDestinationAlpha)Engine.Graphics.GLWrapperstatic
CheckGLError()Engine.Graphics.GLWrapperstatic
Clear(RenderTarget2D renderTarget, Vector4? color, float? depth, int? stencil)Engine.Graphics.GLWrapperstatic
ClearColor(Vector4 color)Engine.Graphics.GLWrapperstatic
ClearDepth(float depth)Engine.Graphics.GLWrapperstatic
ClearStencil(int stencil)Engine.Graphics.GLWrapperstatic
ColorMask(int colorMask)Engine.Graphics.GLWrapperstatic
CullFace(TriangleFace cullFace)Engine.Graphics.GLWrapperstatic
DeleteBuffer(BufferTargetARB target, int buffer)Engine.Graphics.GLWrapperstatic
DeleteFramebuffer(int framebuffer)Engine.Graphics.GLWrapperstatic
DeleteProgram(int program)Engine.Graphics.GLWrapperstatic
DeleteTexture(int texture)Engine.Graphics.GLWrapperstatic
DepthFunc(DepthFunction depthFunction)Engine.Graphics.GLWrapperstatic
DepthMask(bool depthMask)Engine.Graphics.GLWrapperstatic
Disable(EnableCap state)Engine.Graphics.GLWrapperstatic
Enable(EnableCap state)Engine.Graphics.GLWrapperstatic
FrontFace(FrontFaceDirection frontFace)Engine.Graphics.GLWrapperstatic
GLEngine.Graphics.GLWrapperstatic
GL_EXT_texture_filter_anisotropicEngine.Graphics.GLWrapperstatic
GL_KHR_texture_compression_astc_ldrEngine.Graphics.GLWrapperstatic
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITSEngine.Graphics.GLWrapperstatic
GL_MAX_TEXTURE_SIZEEngine.Graphics.GLWrapperstatic
GL_OES_packed_depth_stencilEngine.Graphics.GLWrapperstatic
HandleContextLost()Engine.Graphics.GLWrapperstatic
Initialize()Engine.Graphics.GLWrapperstatic
InitializeCache()Engine.Graphics.GLWrapperstatic
IsEnabled(EnableCap state)Engine.Graphics.GLWrapperstatic
LineWidthEngine.Graphics.GLWrapperstatic
m_activeTexturesByUnitEngine.Graphics.GLWrapperstatic
m_activeTextureUnitEngine.Graphics.GLWrapperstatic
m_arrayBufferEngine.Graphics.GLWrapperstatic
m_blendColorEngine.Graphics.GLWrapperstatic
m_blendEquationEngine.Graphics.GLWrapperstatic
m_blendEquationAlphaEngine.Graphics.GLWrapperstatic
m_blendEquationColorEngine.Graphics.GLWrapperstatic
m_blendFuncDestinationEngine.Graphics.GLWrapperstatic
m_blendFuncDestinationAlphaEngine.Graphics.GLWrapperstatic
m_blendFuncDestinationColorEngine.Graphics.GLWrapperstatic
m_blendFuncSourceEngine.Graphics.GLWrapperstatic
m_blendFuncSourceAlphaEngine.Graphics.GLWrapperstatic
m_blendFuncSourceColorEngine.Graphics.GLWrapperstatic
m_blendStateEngine.Graphics.GLWrapperstatic
m_clearColorEngine.Graphics.GLWrapperstatic
m_clearDepthEngine.Graphics.GLWrapperstatic
m_clearStencilEngine.Graphics.GLWrapperstatic
m_colorMaskEngine.Graphics.GLWrapperstatic
m_cullFaceEngine.Graphics.GLWrapperstatic
m_depthFunctionEngine.Graphics.GLWrapperstatic
m_depthMaskEngine.Graphics.GLWrapperstatic
m_depthStencilStateEngine.Graphics.GLWrapperstatic
m_elementArrayBufferEngine.Graphics.GLWrapperstatic
m_enableDisableStatesEngine.Graphics.GLWrapperstatic
m_framebufferEngine.Graphics.GLWrapperstatic
m_frontFaceEngine.Graphics.GLWrapperstatic
m_lastArrayBufferEngine.Graphics.GLWrapperstatic
m_lastShaderEngine.Graphics.GLWrapperstatic
m_lastVertexDeclarationEngine.Graphics.GLWrapperstatic
m_lastVertexOffsetEngine.Graphics.GLWrapperstatic
m_mainColorbufferEngine.Graphics.GLWrapperstatic
m_mainDepthbufferEngine.Graphics.GLWrapperstatic
m_mainFramebufferEngine.Graphics.GLWrapperstatic
m_polygonOffsetFactorEngine.Graphics.GLWrapperstatic
m_polygonOffsetUnitsEngine.Graphics.GLWrapperstatic
m_programEngine.Graphics.GLWrapperstatic
m_rasterizerStateEngine.Graphics.GLWrapperstatic
m_scissorRectangleEngine.Graphics.GLWrapperstatic
m_texture2DEngine.Graphics.GLWrapperstatic
m_textureSamplerStatesEngine.Graphics.GLWrapperstatic
m_vertexAttribArrayEngine.Graphics.GLWrapperstatic
m_viewportEngine.Graphics.GLWrapperstatic
PolygonOffset(float factor, float units)Engine.Graphics.GLWrapperstatic
TranslateActiveUniformType(UniformType type)Engine.Graphics.GLWrapperstatic
TranslateBlendDest(Blend blend)Engine.Graphics.GLWrapperstatic
TranslateBlendFunction(BlendFunction blendFunction)Engine.Graphics.GLWrapperstatic
TranslateBlendSrc(Blend blend)Engine.Graphics.GLWrapperstatic
TranslateCompareFunction(CompareFunction compareFunction)Engine.Graphics.GLWrapperstatic
TranslateDepthFormat(DepthFormat depthFormat)Engine.Graphics.GLWrapperstatic
TranslateIndexFormat(IndexFormat indexFormat)Engine.Graphics.GLWrapperstatic
TranslatePrimitiveType(PrimitiveType primitiveType)Engine.Graphics.GLWrapperstatic
TranslateTextureAddressMode(TextureAddressMode addressMode)Engine.Graphics.GLWrapperstatic
TranslateTextureFilterModeMag(TextureFilterMode filterMode)Engine.Graphics.GLWrapperstatic
TranslateTextureFilterModeMin(TextureFilterMode filterMode, bool isMipmapped)Engine.Graphics.GLWrapperstatic
TranslateVertexElementFormat(VertexElementFormat vertexElementFormat, out VertexAttribPointerType type, out bool normalize)Engine.Graphics.GLWrapperstatic
UseProgram(int program)Engine.Graphics.GLWrapperstatic
VertexAttribArray(int index, bool enable)Engine.Graphics.GLWrapperstatic