| ActiveTexture(TextureUnit textureUnit) | Engine.Graphics.GLWrapper | static |
| ApplyBlendState(BlendState state) | Engine.Graphics.GLWrapper | static |
| ApplyDepthStencilState(DepthStencilState state) | Engine.Graphics.GLWrapper | static |
| ApplyRasterizerState(RasterizerState state) | Engine.Graphics.GLWrapper | static |
| ApplyRenderTarget(RenderTarget2D renderTarget) | Engine.Graphics.GLWrapper | static |
| ApplyShaderAndBuffers(Shader shader, VertexDeclaration vertexDeclaration, IntPtr vertexOffset, int arrayBuffer, int? elementArrayBuffer) | Engine.Graphics.GLWrapper | static |
| ApplyViewportScissor(Viewport viewport, Rectangle scissorRectangle, bool isScissorEnabled) | Engine.Graphics.GLWrapper | static |
| BindBuffer(BufferTargetARB target, int buffer) | Engine.Graphics.GLWrapper | static |
| BindFramebuffer(int framebuffer) | Engine.Graphics.GLWrapper | static |
| BindTexture(TextureTarget target, int texture, bool forceBind) | Engine.Graphics.GLWrapper | static |
| BlendColor(Vector4 blendColor) | Engine.Graphics.GLWrapper | static |
| BlendEquation(BlendEquationModeEXT blendEquation) | Engine.Graphics.GLWrapper | static |
| BlendEquationSeparate(BlendEquationModeEXT blendEquationColor, BlendEquationModeEXT blendEquationAlpha) | Engine.Graphics.GLWrapper | static |
| BlendFunc(BlendingFactor blendFuncSource, BlendingFactor blendFuncDestination) | Engine.Graphics.GLWrapper | static |
| BlendFuncSeparate(BlendingFactor blendFuncSourceColor, BlendingFactor blendFuncDestinationColor, BlendingFactor blendFuncSourceAlpha, BlendingFactor blendFuncDestinationAlpha) | Engine.Graphics.GLWrapper | static |
| CheckGLError() | Engine.Graphics.GLWrapper | static |
| Clear(RenderTarget2D renderTarget, Vector4? color, float? depth, int? stencil) | Engine.Graphics.GLWrapper | static |
| ClearColor(Vector4 color) | Engine.Graphics.GLWrapper | static |
| ClearDepth(float depth) | Engine.Graphics.GLWrapper | static |
| ClearStencil(int stencil) | Engine.Graphics.GLWrapper | static |
| ColorMask(int colorMask) | Engine.Graphics.GLWrapper | static |
| CullFace(TriangleFace cullFace) | Engine.Graphics.GLWrapper | static |
| DeleteBuffer(BufferTargetARB target, int buffer) | Engine.Graphics.GLWrapper | static |
| DeleteFramebuffer(int framebuffer) | Engine.Graphics.GLWrapper | static |
| DeleteProgram(int program) | Engine.Graphics.GLWrapper | static |
| DeleteTexture(int texture) | Engine.Graphics.GLWrapper | static |
| DepthFunc(DepthFunction depthFunction) | Engine.Graphics.GLWrapper | static |
| DepthMask(bool depthMask) | Engine.Graphics.GLWrapper | static |
| Disable(EnableCap state) | Engine.Graphics.GLWrapper | static |
| Enable(EnableCap state) | Engine.Graphics.GLWrapper | static |
| FrontFace(FrontFaceDirection frontFace) | Engine.Graphics.GLWrapper | static |
| GL | Engine.Graphics.GLWrapper | static |
| GL_EXT_texture_filter_anisotropic | Engine.Graphics.GLWrapper | static |
| GL_KHR_texture_compression_astc_ldr | Engine.Graphics.GLWrapper | static |
| GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS | Engine.Graphics.GLWrapper | static |
| GL_MAX_TEXTURE_SIZE | Engine.Graphics.GLWrapper | static |
| GL_OES_packed_depth_stencil | Engine.Graphics.GLWrapper | static |
| HandleContextLost() | Engine.Graphics.GLWrapper | static |
| Initialize() | Engine.Graphics.GLWrapper | static |
| InitializeCache() | Engine.Graphics.GLWrapper | static |
| IsEnabled(EnableCap state) | Engine.Graphics.GLWrapper | static |
| LineWidth | Engine.Graphics.GLWrapper | static |
| m_activeTexturesByUnit | Engine.Graphics.GLWrapper | static |
| m_activeTextureUnit | Engine.Graphics.GLWrapper | static |
| m_arrayBuffer | Engine.Graphics.GLWrapper | static |
| m_blendColor | Engine.Graphics.GLWrapper | static |
| m_blendEquation | Engine.Graphics.GLWrapper | static |
| m_blendEquationAlpha | Engine.Graphics.GLWrapper | static |
| m_blendEquationColor | Engine.Graphics.GLWrapper | static |
| m_blendFuncDestination | Engine.Graphics.GLWrapper | static |
| m_blendFuncDestinationAlpha | Engine.Graphics.GLWrapper | static |
| m_blendFuncDestinationColor | Engine.Graphics.GLWrapper | static |
| m_blendFuncSource | Engine.Graphics.GLWrapper | static |
| m_blendFuncSourceAlpha | Engine.Graphics.GLWrapper | static |
| m_blendFuncSourceColor | Engine.Graphics.GLWrapper | static |
| m_blendState | Engine.Graphics.GLWrapper | static |
| m_clearColor | Engine.Graphics.GLWrapper | static |
| m_clearDepth | Engine.Graphics.GLWrapper | static |
| m_clearStencil | Engine.Graphics.GLWrapper | static |
| m_colorMask | Engine.Graphics.GLWrapper | static |
| m_cullFace | Engine.Graphics.GLWrapper | static |
| m_depthFunction | Engine.Graphics.GLWrapper | static |
| m_depthMask | Engine.Graphics.GLWrapper | static |
| m_depthStencilState | Engine.Graphics.GLWrapper | static |
| m_elementArrayBuffer | Engine.Graphics.GLWrapper | static |
| m_enableDisableStates | Engine.Graphics.GLWrapper | static |
| m_framebuffer | Engine.Graphics.GLWrapper | static |
| m_frontFace | Engine.Graphics.GLWrapper | static |
| m_lastArrayBuffer | Engine.Graphics.GLWrapper | static |
| m_lastShader | Engine.Graphics.GLWrapper | static |
| m_lastVertexDeclaration | Engine.Graphics.GLWrapper | static |
| m_lastVertexOffset | Engine.Graphics.GLWrapper | static |
| m_mainColorbuffer | Engine.Graphics.GLWrapper | static |
| m_mainDepthbuffer | Engine.Graphics.GLWrapper | static |
| m_mainFramebuffer | Engine.Graphics.GLWrapper | static |
| m_polygonOffsetFactor | Engine.Graphics.GLWrapper | static |
| m_polygonOffsetUnits | Engine.Graphics.GLWrapper | static |
| m_program | Engine.Graphics.GLWrapper | static |
| m_rasterizerState | Engine.Graphics.GLWrapper | static |
| m_scissorRectangle | Engine.Graphics.GLWrapper | static |
| m_texture2D | Engine.Graphics.GLWrapper | static |
| m_textureSamplerStates | Engine.Graphics.GLWrapper | static |
| m_vertexAttribArray | Engine.Graphics.GLWrapper | static |
| m_viewport | Engine.Graphics.GLWrapper | static |
| PolygonOffset(float factor, float units) | Engine.Graphics.GLWrapper | static |
| TranslateActiveUniformType(UniformType type) | Engine.Graphics.GLWrapper | static |
| TranslateBlendDest(Blend blend) | Engine.Graphics.GLWrapper | static |
| TranslateBlendFunction(BlendFunction blendFunction) | Engine.Graphics.GLWrapper | static |
| TranslateBlendSrc(Blend blend) | Engine.Graphics.GLWrapper | static |
| TranslateCompareFunction(CompareFunction compareFunction) | Engine.Graphics.GLWrapper | static |
| TranslateDepthFormat(DepthFormat depthFormat) | Engine.Graphics.GLWrapper | static |
| TranslateIndexFormat(IndexFormat indexFormat) | Engine.Graphics.GLWrapper | static |
| TranslatePrimitiveType(PrimitiveType primitiveType) | Engine.Graphics.GLWrapper | static |
| TranslateTextureAddressMode(TextureAddressMode addressMode) | Engine.Graphics.GLWrapper | static |
| TranslateTextureFilterModeMag(TextureFilterMode filterMode) | Engine.Graphics.GLWrapper | static |
| TranslateTextureFilterModeMin(TextureFilterMode filterMode, bool isMipmapped) | Engine.Graphics.GLWrapper | static |
| TranslateVertexElementFormat(VertexElementFormat vertexElementFormat, out VertexAttribPointerType type, out bool normalize) | Engine.Graphics.GLWrapper | static |
| UseProgram(int program) | Engine.Graphics.GLWrapper | static |
| VertexAttribArray(int index, bool enable) | Engine.Graphics.GLWrapper | static |