Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Engine.Graphics.FlatBatch3D 成员列表

成员的完整列表,这些成员属于 Engine.Graphics.FlatBatch3D,包括所有继承而来的类成员

BlendStateEngine.Graphics.BaseBatch
Clear()Engine.Graphics.BaseFlatBatch
DepthStencilStateEngine.Graphics.BaseBatch
FlatBatch3D()Engine.Graphics.FlatBatch3D
Flush(Matrix matrix, bool clearAfterFlush=true)Engine.Graphics.BaseFlatBatch
Flush(Matrix matrix, Vector4 color, bool clearAfterFlush=true)Engine.Graphics.BaseFlatBatch
FlushWithDeviceState(Matrix matrix, Vector4 color, bool clearAfterFlush=true)Engine.Graphics.BaseFlatBatch
FlushWithDeviceState(Shader shader, bool clearAfterFlush=true)Engine.Graphics.BaseFlatBatch
IsEmpty()Engine.Graphics.BaseFlatBatch
LayerEngine.Graphics.BaseBatch
LineIndicesEngine.Graphics.BaseFlatBatch
LineVerticesEngine.Graphics.BaseFlatBatch
m_shaderEngine.Graphics.BaseFlatBatchstatic
QueueBatch(FlatBatch3D batch, Matrix? matrix=null, Color? color=null)Engine.Graphics.FlatBatch3D
QueueBatchLines(FlatBatch3D batch, Matrix? matrix=null, Color? color=null)Engine.Graphics.FlatBatch3D
QueueBatchTriangles(FlatBatch3D batch, Matrix? matrix=null, Color? color=null)Engine.Graphics.FlatBatch3D
QueueBoundingBox(BoundingBox boundingBox, Color color)Engine.Graphics.FlatBatch3D
QueueBoundingFrustum(BoundingFrustum boundingFrustum, Color color)Engine.Graphics.FlatBatch3D
QueueCircle(Vector3 center, float radius, int segments, Color color, bool useLineStrip=true)Engine.Graphics.FlatBatch3D
QueueCube(Vector3 center, float size, Color color)Engine.Graphics.FlatBatch3D
QueueCurvedCylinder(Vector3 start, Vector3 end, float radius, Color color, int segments=12, bool drawTopAndBottom=true)Engine.Graphics.FlatBatch3D
QueueLine(Vector3 p1, Vector3 p2, Color color)Engine.Graphics.FlatBatch3D
QueueLine(Vector3 p1, Vector3 p2, Color color1, Color color2)Engine.Graphics.FlatBatch3D
QueueLines(IEnumerable< Vector3 > points, Color color)Engine.Graphics.FlatBatch3D
QueueLines(IEnumerable< VertexPositionColor > vertices)Engine.Graphics.FlatBatch3D
QueueLineStrip(IEnumerable< Vector3 > points, Color color)Engine.Graphics.FlatBatch3D
QueueLineStrip(IEnumerable< VertexPositionColor > vertices)Engine.Graphics.FlatBatch3D
QueueQuad(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, Color color1, Color color2, Color color3, Color color4)Engine.Graphics.FlatBatch3D
QueueQuad(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, Color color)Engine.Graphics.FlatBatch3D
QueueSphere(Vector3 center, float radius, int slices, int stacks, Color color)Engine.Graphics.FlatBatch3D
QueueSphereWithLines(Vector3 center, Color color, float radius=1, int longitudeLines=20, int latitudeLines=20, int draw=0)Engine.Graphics.FlatBatch3D
QueueTriangle(Vector3 p1, Vector3 p2, Vector3 p3, Color color)Engine.Graphics.FlatBatch3D
QueueTriangle(Vector3 p1, Vector3 p2, Vector3 p3, Color color1, Color color2, Color color3)Engine.Graphics.FlatBatch3D
QueueTriangles(IEnumerable< Vector3 > points, Color color)Engine.Graphics.FlatBatch3D
QueueTriangles(IEnumerable< VertexPositionColor > vertices)Engine.Graphics.FlatBatch3D
RasterizerStateEngine.Graphics.BaseBatch
TransformLines(Matrix matrix, int start=0, int end=-1)Engine.Graphics.BaseFlatBatch
TransformLinesColors(Color color, int start=0, int end=-1)Engine.Graphics.BaseFlatBatch
TransformTriangles(Matrix matrix, int start=0, int end=-1)Engine.Graphics.BaseFlatBatch
TransformTrianglesColors(Color color, int start=0, int end=-1)Engine.Graphics.BaseFlatBatch
TriangleIndicesEngine.Graphics.BaseFlatBatch
TriangleVerticesEngine.Graphics.BaseFlatBatch