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Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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成员的完整列表,这些成员属于 Engine.Graphics.FlatBatch3D,包括所有继承而来的类成员
| BlendState | Engine.Graphics.BaseBatch | |
| Clear() | Engine.Graphics.BaseFlatBatch | |
| DepthStencilState | Engine.Graphics.BaseBatch | |
| FlatBatch3D() | Engine.Graphics.FlatBatch3D | |
| Flush(Matrix matrix, bool clearAfterFlush=true) | Engine.Graphics.BaseFlatBatch | |
| Flush(Matrix matrix, Vector4 color, bool clearAfterFlush=true) | Engine.Graphics.BaseFlatBatch | |
| FlushWithDeviceState(Matrix matrix, Vector4 color, bool clearAfterFlush=true) | Engine.Graphics.BaseFlatBatch | |
| FlushWithDeviceState(Shader shader, bool clearAfterFlush=true) | Engine.Graphics.BaseFlatBatch | |
| IsEmpty() | Engine.Graphics.BaseFlatBatch | |
| Layer | Engine.Graphics.BaseBatch | |
| LineIndices | Engine.Graphics.BaseFlatBatch | |
| LineVertices | Engine.Graphics.BaseFlatBatch | |
| m_shader | Engine.Graphics.BaseFlatBatch | static |
| QueueBatch(FlatBatch3D batch, Matrix? matrix=null, Color? color=null) | Engine.Graphics.FlatBatch3D | |
| QueueBatchLines(FlatBatch3D batch, Matrix? matrix=null, Color? color=null) | Engine.Graphics.FlatBatch3D | |
| QueueBatchTriangles(FlatBatch3D batch, Matrix? matrix=null, Color? color=null) | Engine.Graphics.FlatBatch3D | |
| QueueBoundingBox(BoundingBox boundingBox, Color color) | Engine.Graphics.FlatBatch3D | |
| QueueBoundingFrustum(BoundingFrustum boundingFrustum, Color color) | Engine.Graphics.FlatBatch3D | |
| QueueCircle(Vector3 center, float radius, int segments, Color color, bool useLineStrip=true) | Engine.Graphics.FlatBatch3D | |
| QueueCube(Vector3 center, float size, Color color) | Engine.Graphics.FlatBatch3D | |
| QueueCurvedCylinder(Vector3 start, Vector3 end, float radius, Color color, int segments=12, bool drawTopAndBottom=true) | Engine.Graphics.FlatBatch3D | |
| QueueLine(Vector3 p1, Vector3 p2, Color color) | Engine.Graphics.FlatBatch3D | |
| QueueLine(Vector3 p1, Vector3 p2, Color color1, Color color2) | Engine.Graphics.FlatBatch3D | |
| QueueLines(IEnumerable< Vector3 > points, Color color) | Engine.Graphics.FlatBatch3D | |
| QueueLines(IEnumerable< VertexPositionColor > vertices) | Engine.Graphics.FlatBatch3D | |
| QueueLineStrip(IEnumerable< Vector3 > points, Color color) | Engine.Graphics.FlatBatch3D | |
| QueueLineStrip(IEnumerable< VertexPositionColor > vertices) | Engine.Graphics.FlatBatch3D | |
| QueueQuad(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, Color color1, Color color2, Color color3, Color color4) | Engine.Graphics.FlatBatch3D | |
| QueueQuad(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, Color color) | Engine.Graphics.FlatBatch3D | |
| QueueSphere(Vector3 center, float radius, int slices, int stacks, Color color) | Engine.Graphics.FlatBatch3D | |
| QueueSphereWithLines(Vector3 center, Color color, float radius=1, int longitudeLines=20, int latitudeLines=20, int draw=0) | Engine.Graphics.FlatBatch3D | |
| QueueTriangle(Vector3 p1, Vector3 p2, Vector3 p3, Color color) | Engine.Graphics.FlatBatch3D | |
| QueueTriangle(Vector3 p1, Vector3 p2, Vector3 p3, Color color1, Color color2, Color color3) | Engine.Graphics.FlatBatch3D | |
| QueueTriangles(IEnumerable< Vector3 > points, Color color) | Engine.Graphics.FlatBatch3D | |
| QueueTriangles(IEnumerable< VertexPositionColor > vertices) | Engine.Graphics.FlatBatch3D | |
| RasterizerState | Engine.Graphics.BaseBatch | |
| TransformLines(Matrix matrix, int start=0, int end=-1) | Engine.Graphics.BaseFlatBatch | |
| TransformLinesColors(Color color, int start=0, int end=-1) | Engine.Graphics.BaseFlatBatch | |
| TransformTriangles(Matrix matrix, int start=0, int end=-1) | Engine.Graphics.BaseFlatBatch | |
| TransformTrianglesColors(Color color, int start=0, int end=-1) | Engine.Graphics.BaseFlatBatch | |
| TriangleIndices | Engine.Graphics.BaseFlatBatch | |
| TriangleVertices | Engine.Graphics.BaseFlatBatch |