Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Engine.Graphics.FlatBatch2D 成员列表

成员的完整列表,这些成员属于 Engine.Graphics.FlatBatch2D,包括所有继承而来的类成员

BlendStateEngine.Graphics.BaseBatch
Clear()Engine.Graphics.BaseFlatBatch
DepthStencilStateEngine.Graphics.BaseBatch
FlatBatch2D()Engine.Graphics.FlatBatch2D
Flush(bool clearAfterFlush=true)Engine.Graphics.FlatBatch2D
Engine::Graphics::BaseFlatBatch.Flush(Matrix matrix, bool clearAfterFlush=true)Engine.Graphics.BaseFlatBatch
Engine::Graphics::BaseFlatBatch.Flush(Matrix matrix, Vector4 color, bool clearAfterFlush=true)Engine.Graphics.BaseFlatBatch
FlushWithDeviceState(Matrix matrix, Vector4 color, bool clearAfterFlush=true)Engine.Graphics.BaseFlatBatch
FlushWithDeviceState(Shader shader, bool clearAfterFlush=true)Engine.Graphics.BaseFlatBatch
IsEmpty()Engine.Graphics.BaseFlatBatch
LayerEngine.Graphics.BaseBatch
LineIndicesEngine.Graphics.BaseFlatBatch
LineVerticesEngine.Graphics.BaseFlatBatch
m_shaderEngine.Graphics.BaseFlatBatchstatic
QueueBatch(FlatBatch2D batch, Matrix? matrix=null, Color? color=null)Engine.Graphics.FlatBatch2D
QueueBatchLines(FlatBatch2D batch, Matrix? matrix=null, Color? color=null)Engine.Graphics.FlatBatch2D
QueueBatchTriangles(FlatBatch2D batch, Matrix? matrix=null, Color? color=null)Engine.Graphics.FlatBatch2D
QueueDisc(Vector2 center, Vector2 radius, float depth, Color color, int sides=32, float startAngle=0f, float endAngle=(float) Math.PI *2f)Engine.Graphics.FlatBatch2D
QueueDisc(Vector2 center, Vector2 outerRadius, Vector2 innerRadius, float depth, Color outerColor, Color innerColor, int sides=32, float startAngle=0f, float endAngle=(float) Math.PI *2f)Engine.Graphics.FlatBatch2D
QueueEllipse(Vector2 center, Vector2 radius, float depth, Color color, int sides=32, float startAngle=0f, float endAngle=(float) Math.PI *2f)Engine.Graphics.FlatBatch2D
QueueLine(Vector2 p1, Vector2 p2, float depth, Color color)Engine.Graphics.FlatBatch2D
QueueLines(IEnumerable< Vector3 > points, Color color)Engine.Graphics.FlatBatch2D
QueueLines(IEnumerable< VertexPositionColor > vertices)Engine.Graphics.FlatBatch2D
QueueLineStrip(IEnumerable< Vector2 > points, float depth, Color color)Engine.Graphics.FlatBatch2D
QueueLineStrip(IEnumerable< VertexPositionColor > vertices)Engine.Graphics.FlatBatch2D
QueueQuad(Vector2 corner1, Vector2 corner2, float depth, Color color)Engine.Graphics.FlatBatch2D
QueueQuad(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float depth, Color color)Engine.Graphics.FlatBatch2D
QueueQuad(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float depth, Color color1, Color color2, Color color3, Color color4)Engine.Graphics.FlatBatch2D
QueueRectangle(Vector2 corner1, Vector2 corner2, float depth, Color color)Engine.Graphics.FlatBatch2D
QueueTriangle(Vector2 p1, Vector2 p2, Vector2 p3, float depth, Color color)Engine.Graphics.FlatBatch2D
QueueTriangle(Vector2 p1, Vector2 p2, Vector2 p3, float depth, Color color1, Color color2, Color color3)Engine.Graphics.FlatBatch2D
QueueTriangles(IEnumerable< Vector3 > points, Color color)Engine.Graphics.FlatBatch2D
QueueTriangles(IEnumerable< VertexPositionColor > vertices)Engine.Graphics.FlatBatch2D
RasterizerStateEngine.Graphics.BaseBatch
TransformLines(Matrix matrix, int start=0, int end=-1)Engine.Graphics.BaseFlatBatch
TransformLinesColors(Color color, int start=0, int end=-1)Engine.Graphics.BaseFlatBatch
TransformTriangles(Matrix matrix, int start=0, int end=-1)Engine.Graphics.BaseFlatBatch
TransformTrianglesColors(Color color, int start=0, int end=-1)Engine.Graphics.BaseFlatBatch
TriangleIndicesEngine.Graphics.BaseFlatBatch
TriangleVerticesEngine.Graphics.BaseFlatBatch