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Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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成员的完整列表,这些成员属于 Engine.Graphics.FlatBatch2D,包括所有继承而来的类成员
| BlendState | Engine.Graphics.BaseBatch | |
| Clear() | Engine.Graphics.BaseFlatBatch | |
| DepthStencilState | Engine.Graphics.BaseBatch | |
| FlatBatch2D() | Engine.Graphics.FlatBatch2D | |
| Flush(bool clearAfterFlush=true) | Engine.Graphics.FlatBatch2D | |
| Engine::Graphics::BaseFlatBatch.Flush(Matrix matrix, bool clearAfterFlush=true) | Engine.Graphics.BaseFlatBatch | |
| Engine::Graphics::BaseFlatBatch.Flush(Matrix matrix, Vector4 color, bool clearAfterFlush=true) | Engine.Graphics.BaseFlatBatch | |
| FlushWithDeviceState(Matrix matrix, Vector4 color, bool clearAfterFlush=true) | Engine.Graphics.BaseFlatBatch | |
| FlushWithDeviceState(Shader shader, bool clearAfterFlush=true) | Engine.Graphics.BaseFlatBatch | |
| IsEmpty() | Engine.Graphics.BaseFlatBatch | |
| Layer | Engine.Graphics.BaseBatch | |
| LineIndices | Engine.Graphics.BaseFlatBatch | |
| LineVertices | Engine.Graphics.BaseFlatBatch | |
| m_shader | Engine.Graphics.BaseFlatBatch | static |
| QueueBatch(FlatBatch2D batch, Matrix? matrix=null, Color? color=null) | Engine.Graphics.FlatBatch2D | |
| QueueBatchLines(FlatBatch2D batch, Matrix? matrix=null, Color? color=null) | Engine.Graphics.FlatBatch2D | |
| QueueBatchTriangles(FlatBatch2D batch, Matrix? matrix=null, Color? color=null) | Engine.Graphics.FlatBatch2D | |
| QueueDisc(Vector2 center, Vector2 radius, float depth, Color color, int sides=32, float startAngle=0f, float endAngle=(float) Math.PI *2f) | Engine.Graphics.FlatBatch2D | |
| QueueDisc(Vector2 center, Vector2 outerRadius, Vector2 innerRadius, float depth, Color outerColor, Color innerColor, int sides=32, float startAngle=0f, float endAngle=(float) Math.PI *2f) | Engine.Graphics.FlatBatch2D | |
| QueueEllipse(Vector2 center, Vector2 radius, float depth, Color color, int sides=32, float startAngle=0f, float endAngle=(float) Math.PI *2f) | Engine.Graphics.FlatBatch2D | |
| QueueLine(Vector2 p1, Vector2 p2, float depth, Color color) | Engine.Graphics.FlatBatch2D | |
| QueueLines(IEnumerable< Vector3 > points, Color color) | Engine.Graphics.FlatBatch2D | |
| QueueLines(IEnumerable< VertexPositionColor > vertices) | Engine.Graphics.FlatBatch2D | |
| QueueLineStrip(IEnumerable< Vector2 > points, float depth, Color color) | Engine.Graphics.FlatBatch2D | |
| QueueLineStrip(IEnumerable< VertexPositionColor > vertices) | Engine.Graphics.FlatBatch2D | |
| QueueQuad(Vector2 corner1, Vector2 corner2, float depth, Color color) | Engine.Graphics.FlatBatch2D | |
| QueueQuad(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float depth, Color color) | Engine.Graphics.FlatBatch2D | |
| QueueQuad(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float depth, Color color1, Color color2, Color color3, Color color4) | Engine.Graphics.FlatBatch2D | |
| QueueRectangle(Vector2 corner1, Vector2 corner2, float depth, Color color) | Engine.Graphics.FlatBatch2D | |
| QueueTriangle(Vector2 p1, Vector2 p2, Vector2 p3, float depth, Color color) | Engine.Graphics.FlatBatch2D | |
| QueueTriangle(Vector2 p1, Vector2 p2, Vector2 p3, float depth, Color color1, Color color2, Color color3) | Engine.Graphics.FlatBatch2D | |
| QueueTriangles(IEnumerable< Vector3 > points, Color color) | Engine.Graphics.FlatBatch2D | |
| QueueTriangles(IEnumerable< VertexPositionColor > vertices) | Engine.Graphics.FlatBatch2D | |
| RasterizerState | Engine.Graphics.BaseBatch | |
| TransformLines(Matrix matrix, int start=0, int end=-1) | Engine.Graphics.BaseFlatBatch | |
| TransformLinesColors(Color color, int start=0, int end=-1) | Engine.Graphics.BaseFlatBatch | |
| TransformTriangles(Matrix matrix, int start=0, int end=-1) | Engine.Graphics.BaseFlatBatch | |
| TransformTrianglesColors(Color color, int start=0, int end=-1) | Engine.Graphics.BaseFlatBatch | |
| TriangleIndices | Engine.Graphics.BaseFlatBatch | |
| TriangleVertices | Engine.Graphics.BaseFlatBatch |