Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Engine.Graphics.Display 成员列表

成员的完整列表,这些成员属于 Engine.Graphics.Display,包括所有继承而来的类成员

AfterFrame()Engine.Graphics.Displaystatic
BackbufferSizeEngine.Graphics.Displaystatic
BeforeFrame()Engine.Graphics.Displaystatic
BlendStateEngine.Graphics.Displaystatic
Clear(Vector4? color, float? depth=null, int? stencil=null)Engine.Graphics.Displaystatic
Clear(Color? color, float? depth=null, int? stencil=null)Engine.Graphics.Displaystatic
DepthStencilStateEngine.Graphics.Displaystatic
DeviceDescriptionEngine.Graphics.Displaystatic
DeviceLostEngine.Graphics.Displaystatic
DeviceResetEngine.Graphics.Displaystatic
Dispose()Engine.Graphics.Displaystatic
Draw(PrimitiveType primitiveType, Shader shader, VertexBuffer vertexBuffer, int startVertex, int verticesCount)Engine.Graphics.Displaystatic
DrawIndexed(PrimitiveType primitiveType, Shader shader, VertexBuffer vertexBuffer, IndexBuffer indexBuffer, int startIndex, int indicesCount)Engine.Graphics.Displaystatic
DrawUser< T >(PrimitiveType primitiveType, Shader shader, VertexDeclaration vertexDeclaration, T[] vertexData, int startVertex, int verticesCount)Engine.Graphics.Displaystatic
DrawUserIndexed< T >(PrimitiveType primitiveType, Shader shader, VertexDeclaration vertexDeclaration, T[] vertexData, int startVertex, int verticesCount, int[] indexData, int startIndex, int indicesCount)Engine.Graphics.Displaystatic
GetGpuMemoryUsage()Engine.Graphics.Displaystatic
HandleDeviceLost()Engine.Graphics.Displaystatic
HandleDeviceReset()Engine.Graphics.Displaystatic
Initialize()Engine.Graphics.Displaystatic
m_blendStateEngine.Graphics.Displayprivatestatic
m_depthStencilStateEngine.Graphics.Displayprivatestatic
m_rasterizerStateEngine.Graphics.Displayprivatestatic
m_renderTargetEngine.Graphics.Displayprivatestatic
m_useReducedZRangeEngine.Graphics.Displayprivatestatic
MaxTextureSizeEngine.Graphics.Displaystatic
RasterizerStateEngine.Graphics.Displaystatic
RenderTargetEngine.Graphics.Displaystatic
ResetGLStateCache()Engine.Graphics.Displaystatic
Resize()Engine.Graphics.Displaystatic
ScissorRectangleEngine.Graphics.Displaystatic
UseReducedZRangeEngine.Graphics.Displaystatic
VerifyParametersDraw(PrimitiveType primitiveType, Shader shader, VertexBuffer vertexBuffer, int startVertex, int verticesCount)Engine.Graphics.Displaystatic
VerifyParametersDrawIndexed(PrimitiveType primitiveType, Shader shader, VertexBuffer vertexBuffer, IndexBuffer indexBuffer, int startIndex, int indicesCount)Engine.Graphics.Displaystatic
VerifyParametersDrawUser< T >(PrimitiveType primitiveType, Shader shader, VertexDeclaration vertexDeclaration, T[] vertexData, int startVertex, int verticesCount)Engine.Graphics.Displaystatic
VerifyParametersDrawUserIndexed< T >(PrimitiveType primitiveType, Shader shader, VertexDeclaration vertexDeclaration, T[] vertexData, int startVertex, int verticesCount, int[] indexData, int startIndex, int indicesCount)Engine.Graphics.Displaystatic
ViewportEngine.Graphics.Displaystatic