| Clear() | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > | |
| FindFlatBatch(int layer, DepthStencilState depthStencilState, RasterizerState rasterizerState, BlendState blendState) | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > | |
| FindFontBatch(BitmapFont font, int layer, DepthStencilState depthStencilState, RasterizerState rasterizerState, BlendState blendState, SamplerState samplerState) | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > | |
| FindTexturedBatch(Texture2D texture, bool useAlphaTest, int layer, DepthStencilState depthStencilState, RasterizerState rasterizerState, BlendState blendState, SamplerState samplerState) | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > | |
| FlatBatches | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > | |
| Flush(Matrix matrix, bool clearAfterFlush=true, int maxLayer=int.MaxValue) | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > | |
| Flush(Matrix matrix, Vector4 color, bool clearAfterFlush=true, int maxLayer=int.MaxValue) | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > | |
| FontBatches | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > | |
| m_allBatches | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > | |
| m_flatBatches | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > | |
| m_fontBatches | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > | |
| m_sortNeeded | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > | |
| m_texturedBatches | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > | |
| TexturedBatches | Engine.Graphics.BasePrimitivesRenderer< T1, T2, T3 > | |