Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Engine.Audio.SoundBuffer 成员列表

成员的完整列表,这些成员属于 Engine.Audio.SoundBuffer,包括所有继承而来的类成员

ChannelsCountEngine.Audio.SoundBuffer
CreateBuffer< T >(T[] data, int startIndex, int itemsCount, int channelsCount, int samplingFrequency)Engine.Audio.SoundBufferprivate
Dispose()Engine.Audio.SoundBuffer
Initialize(Stream stream, int bytesCount, int channelsCount, int samplingFrequency)Engine.Audio.SoundBufferprivate
Initialize< T >(T[] data, int startIndex, int itemsCount, int channelsCount, int samplingFrequency)Engine.Audio.SoundBufferprivate
InitializeProperties(int samplesCount, int channelsCount, int samplingFrequency)Engine.Audio.SoundBuffer
InternalDispose()Engine.Audio.SoundBufferprivate
Load(SoundData soundData)Engine.Audio.SoundBufferstatic
Load(Stream stream, SoundFileFormat format)Engine.Audio.SoundBufferstatic
Load(string fileName, SoundFileFormat format)Engine.Audio.SoundBufferstatic
Load(Stream stream)Engine.Audio.SoundBufferstatic
Load(string fileName)Engine.Audio.SoundBufferstatic
m_bufferEngine.Audio.SoundBuffer
SamplesCountEngine.Audio.SoundBuffer
SamplingFrequencyEngine.Audio.SoundBuffer
SoundBuffer(byte[] data, int startIndex, int itemsCount, int channelsCount, int samplingFrequency)Engine.Audio.SoundBuffer
SoundBuffer(short[] data, int startIndex, int itemsCount, int channelsCount, int samplingFrequency)Engine.Audio.SoundBuffer
SoundBuffer(Stream stream, int bytesCount, int channelsCount, int samplingFrequency)Engine.Audio.SoundBuffer
SoundBuffer()Engine.Audio.SoundBuffer
UseCountEngine.Audio.SoundBuffer