|
Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
|
成员的完整列表,这些成员属于 Engine.Audio.SoundBuffer,包括所有继承而来的类成员
| ChannelsCount | Engine.Audio.SoundBuffer | |
| CreateBuffer< T >(T[] data, int startIndex, int itemsCount, int channelsCount, int samplingFrequency) | Engine.Audio.SoundBuffer | private |
| Dispose() | Engine.Audio.SoundBuffer | |
| Initialize(Stream stream, int bytesCount, int channelsCount, int samplingFrequency) | Engine.Audio.SoundBuffer | private |
| Initialize< T >(T[] data, int startIndex, int itemsCount, int channelsCount, int samplingFrequency) | Engine.Audio.SoundBuffer | private |
| InitializeProperties(int samplesCount, int channelsCount, int samplingFrequency) | Engine.Audio.SoundBuffer | |
| InternalDispose() | Engine.Audio.SoundBuffer | private |
| Load(SoundData soundData) | Engine.Audio.SoundBuffer | static |
| Load(Stream stream, SoundFileFormat format) | Engine.Audio.SoundBuffer | static |
| Load(string fileName, SoundFileFormat format) | Engine.Audio.SoundBuffer | static |
| Load(Stream stream) | Engine.Audio.SoundBuffer | static |
| Load(string fileName) | Engine.Audio.SoundBuffer | static |
| m_buffer | Engine.Audio.SoundBuffer | |
| SamplesCount | Engine.Audio.SoundBuffer | |
| SamplingFrequency | Engine.Audio.SoundBuffer | |
| SoundBuffer(byte[] data, int startIndex, int itemsCount, int channelsCount, int samplingFrequency) | Engine.Audio.SoundBuffer | |
| SoundBuffer(short[] data, int startIndex, int itemsCount, int channelsCount, int samplingFrequency) | Engine.Audio.SoundBuffer | |
| SoundBuffer(Stream stream, int bytesCount, int channelsCount, int samplingFrequency) | Engine.Audio.SoundBuffer | |
| SoundBuffer() | Engine.Audio.SoundBuffer | |
| UseCount | Engine.Audio.SoundBuffer |