Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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SubsystemWaterPlantBlockBehavior.cs
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1namespace Game {
3 public override int[] HandledBlocks => [];
4
5 public override void OnNeighborBlockChanged(int x, int y, int z, int neighborX, int neighborY, int neighborZ) {
6 base.OnNeighborBlockChanged(x, y, z, neighborX, neighborY, neighborZ);
9 if (num2 != 2
10 && num2 != 7
11 && num2 != 72
12 && num2 != num) {
14 0,
15 x,
16 y,
17 z,
18 0,
19 false,
20 false
21 );
22 }
23 }
24 }
25}
virtual void DestroyCell(int toolLevel, int x, int y, int z, int newValue, bool noDrop, bool noParticleSystem, MovingBlock movingBlock=null)
override void OnNeighborBlockChanged(int x, int y, int z, int neighborX, int neighborY, int neighborZ)
static int ExtractContents(int value)
virtual int GetCellValue(int x, int y, int z)