14 m_voltage = num.Value;
35 if (connectorDirection.HasValue) {
int NeighborConnectorFace
ElectricElement NeighborElectricElement
ElectricConnectorType ConnectorType
ElectricConnectorType NeighborConnectorType
static bool IsSignalHigh(float voltage)
virtual float GetOutputVoltage(int face)
List< ElectricConnection > Connections
ReadOnlyList< CellFace > CellFaces
RotateableElectricElement(SubsystemElectricity subsystemElectricity, CellFace cellFace)
SRLatchElectricElement(SubsystemElectricity subsystemElectricity, CellFace cellFace)
override float GetOutputVoltage(int face)
static ? ElectricConnectorDirection GetConnectorDirection(int mountingFace, int rotation, int connectorFace)
void WritePersistentVoltage(Point3 point, float voltage)
float? ReadPersistentVoltage(Point3 point)
ElectricConnectorDirection