Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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PoplarLeavesBlock.cs
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1using Engine;
2namespace Game {
4 public const int Index = 263;
5
6 public PoplarLeavesBlock() : base(
7 0.97f,
8 0.17f,
9 0.52f,
10 0.84f,
11 BlockColorsMap.PoplarLeaves,
12 new Color(220, 130, 20),
13 new Color(255, 190, 60),
14 1.5f
15 ) { }
16
17 public override int GetFaceTextureSlot(int face, int value) {
18 return GetSeason(Terrain.ExtractData(value)) switch {
19 Season.Winter => 106,
20 Season.Spring => 107,
21 _ => base.GetFaceTextureSlot(face, value)
22 };
23 }
24 }
25}
DeciduousLeavesBlock(float summerStart, float autumnStart, float winterStart, float springStart, BlockColorsMap blockColorsMap, Color autumnColor1, Color autumnColor2, float autumnTransitionLightening)
readonly BlockColorsMap BlockColorsMap
override int GetFaceTextureSlot(int face, int value)
static int ExtractData(int value)