Survivalcraft API 1.8.2.3
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Survivalcraft 2.4
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PoplarLeavesBlock.cs
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1
using
Engine
;
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namespace
Game
{
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public
class
PoplarLeavesBlock
:
DeciduousLeavesBlock
{
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public
const
int
Index
= 263;
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public
PoplarLeavesBlock
() : base(
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0.97f,
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0.17f,
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0.52f,
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0.84f,
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BlockColorsMap
.PoplarLeaves,
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new
Color
(220, 130, 20),
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new
Color
(255, 190, 60),
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1.5f
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) { }
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public
override
int
GetFaceTextureSlot
(
int
face,
int
value) {
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return
GetSeason
(
Terrain
.
ExtractData
(value))
switch
{
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Season.Winter
=> 106,
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Season.Spring
=> 107,
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_ => base.GetFaceTextureSlot(face, value)
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};
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}
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}
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}
Game.DeciduousLeavesBlock.DeciduousLeavesBlock
DeciduousLeavesBlock(float summerStart, float autumnStart, float winterStart, float springStart, BlockColorsMap blockColorsMap, Color autumnColor1, Color autumnColor2, float autumnTransitionLightening)
定义
DeciduousLeavesBlock.cs:45
Game.DeciduousLeavesBlock.GetSeason
static Season GetSeason(int data)
定义
DeciduousLeavesBlock.cs:248
Game.DeciduousLeavesBlock.BlockColorsMap
readonly BlockColorsMap BlockColorsMap
定义
DeciduousLeavesBlock.cs:31
Game.PoplarLeavesBlock.GetFaceTextureSlot
override int GetFaceTextureSlot(int face, int value)
定义
PoplarLeavesBlock.cs:17
Game.PoplarLeavesBlock.PoplarLeavesBlock
PoplarLeavesBlock()
定义
PoplarLeavesBlock.cs:6
Game.PoplarLeavesBlock.Index
const int Index
定义
PoplarLeavesBlock.cs:4
Game.Terrain
定义
Terrain.cs:5
Game.Terrain.ExtractData
static int ExtractData(int value)
定义
Terrain.cs:307
Engine
定义
BaseSound.cs:10
Game
定义
ContentFileBridge.cs:4
Game.Season.Spring
@ Spring
定义
Season.cs:7
Game.Season.Winter
@ Winter
定义
Season.cs:6
Engine.Color
定义
Color.cs:2
SurvivalcraftApi 1.8.2.3
Survivalcraft.Windows
Block
PoplarLeavesBlock.cs
制作者
1.16.1