Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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MimosaLeavesBlock.cs
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1using Engine;
2namespace Game {
4 public static int Index = 256;
5
6 public MimosaLeavesBlock() : base(
7 0f,
8 0.25f,
9 0.54f,
10 0.85f,
11 BlockColorsMap.MimosaLeaves,
12 new Color(192, 100, 0),
13 new Color(192, 150, 0),
14 1.25f
15 ) { }
16
17 public override int GetFaceTextureSlot(int face, int value) {
18 Season season = GetSeason(Terrain.ExtractData(value));
19 if (season == Season.Winter) {
20 return 106;
21 }
22 return base.GetFaceTextureSlot(face, value);
23 }
24 }
25}
DeciduousLeavesBlock(float summerStart, float autumnStart, float winterStart, float springStart, BlockColorsMap blockColorsMap, Color autumnColor1, Color autumnColor2, float autumnTransitionLightening)
readonly BlockColorsMap BlockColorsMap
override int GetFaceTextureSlot(int face, int value)
static int ExtractData(int value)