Survivalcraft API 1.8.2.3
v1.8.2.3
Survivalcraft 2.4
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DataSizeFormatter.cs
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1
using
Engine
;
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3
namespace
Game
{
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public
static
class
DataSizeFormatter
{
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public
static
string
Format
(
long
bytes,
int
significantDigits = 3) {
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if
(bytes < 1024) {
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return
"1KB"
;
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}
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if
(bytes < 1048576) {
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float
num = bytes / 1024f;
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return
string
.Format(
PrepareFormatString
(num,
"KB"
, 0), num);
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}
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if
(bytes < 1073741824) {
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float
num2 = bytes / 1024f / 1024f;
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return
string
.Format(
PrepareFormatString
(num2,
"MB"
, significantDigits), num2);
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}
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float
num3 = bytes / 1024f / 1024f / 1024f;
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return
string
.Format(
PrepareFormatString
(num3,
"GB"
, significantDigits), num3);
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}
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public
static
string
PrepareFormatString
(
float
value,
string
unit,
int
significantDigits) {
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int
num = (int)(MathF.Log10(value) + 1f);
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int
num2 =
MathUtils
.
Max
(significantDigits - num, 0);
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if
(num2 > 0) {
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return
$
"{{0:0.{new string('#', num2)}}}{unit}"
;
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}
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return
$
"{{0:0}}{unit}"
;
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}
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}
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}
Engine.MathUtils
定义
MathUtils.cs:2
Engine.MathUtils.Max
static int Max(int x1, int x2)
定义
MathUtils.cs:18
Game.DataSizeFormatter
定义
DataSizeFormatter.cs:4
Game.DataSizeFormatter.PrepareFormatString
static string PrepareFormatString(float value, string unit, int significantDigits)
定义
DataSizeFormatter.cs:21
Game.DataSizeFormatter.Format
static string Format(long bytes, int significantDigits=3)
定义
DataSizeFormatter.cs:5
Engine
定义
BaseSound.cs:10
Game
定义
ContentFileBridge.cs:4
SurvivalcraftApi 1.8.2.3
Survivalcraft.Windows
Game
DataSizeFormatter.cs
制作者
1.16.1