| AsPointer() | Engine.Vector4 | |
| AsSpan() | Engine.Vector4 | |
| CatmullRom(Vector4 v1, Vector4 v2, Vector4 v3, Vector4 v4, float f) | Engine.Vector4 | static |
| Ceiling(Vector4 v) | Engine.Vector4 | static |
| Clamp(Vector4 v, float min, float max) | Engine.Vector4 | static |
| Distance(Vector4 v1, Vector4 v2) | Engine.Vector4 | static |
| DistanceSquared(Vector4 v1, Vector4 v2) | Engine.Vector4 | static |
| Dot(Vector4 v1, Vector4 v2) | Engine.Vector4 | static |
| Equals(object obj) | Engine.Vector4 | |
| Equals(Vector4 other) | Engine.Vector4 | |
| FixNaN(Vector4 v) | Engine.Vector4 | static |
| FixNaN() | Engine.Vector4 | |
| Floor(Vector4 v) | Engine.Vector4 | static |
| GetHashCode() | Engine.Vector4 | |
| Length() | Engine.Vector4 | |
| LengthSquared() | Engine.Vector4 | |
| Lerp(Vector4 v1, Vector4 v2, float f) | Engine.Vector4 | static |
| LimitLength(Vector4 v, float maxLength) | Engine.Vector4 | static |
| Max(Vector4 v, float f) | Engine.Vector4 | static |
| Max(Vector4 v1, Vector4 v2) | Engine.Vector4 | static |
| Min(Vector4 v, float f) | Engine.Vector4 | static |
| Min(Vector4 v1, Vector4 v2) | Engine.Vector4 | static |
| Normalize(Vector4 v) | Engine.Vector4 | static |
| One | Engine.Vector4 | static |
| operator Vector4((float X, float Y, float Z, float W) v) | Engine.Vector4 | static |
| operator!=(Vector4 v1, Vector4 v2) | Engine.Vector4 | static |
| operator*(Vector4 v1, Vector4 v2) | Engine.Vector4 | static |
| operator*(Vector4 v, float s) | Engine.Vector4 | static |
| operator*(float s, Vector4 v) | Engine.Vector4 | static |
| operator+(Vector4 v) | Engine.Vector4 | static |
| operator+(Vector4 v1, Vector4 v2) | Engine.Vector4 | static |
| operator-(Vector4 v) | Engine.Vector4 | static |
| operator-(Vector4 v1, Vector4 v2) | Engine.Vector4 | static |
| operator/(Vector4 v1, Vector4 v2) | Engine.Vector4 | static |
| operator/(Vector4 v, float d) | Engine.Vector4 | static |
| operator==(Vector4 v1, Vector4 v2) | Engine.Vector4 | static |
| Round(Vector4 v) | Engine.Vector4 | static |
| Saturate(Vector4 v) | Engine.Vector4 | static |
| ToString() | Engine.Vector4 | |
| Transform(Vector4 v, Matrix m) | Engine.Vector4 | static |
| Transform(ref Vector4 v, ref Matrix m, out Vector4 result) | Engine.Vector4 | static |
| Transform(Vector4[] sourceArray, int sourceIndex, ref Matrix m, Vector4[] destinationArray, int destinationIndex, int count) | Engine.Vector4 | static |
| UnitW | Engine.Vector4 | static |
| UnitX | Engine.Vector4 | static |
| UnitY | Engine.Vector4 | static |
| UnitZ | Engine.Vector4 | static |
| Vector4(float v) | Engine.Vector4 | |
| Vector4(float x, float y, float z, float w) | Engine.Vector4 | |
| Vector4(Vector3 xyz, float w) | Engine.Vector4 | |
| Vector4(Color c) | Engine.Vector4 | |
| W | Engine.Vector4 | |
| X | Engine.Vector4 | |
| XW | Engine.Vector4 | |
| XY | Engine.Vector4 | |
| XYW | Engine.Vector4 | |
| XYZ | Engine.Vector4 | |
| XZ | Engine.Vector4 | |
| XZW | Engine.Vector4 | |
| Y | Engine.Vector4 | |
| YW | Engine.Vector4 | |
| YZ | Engine.Vector4 | |
| YZW | Engine.Vector4 | |
| Z | Engine.Vector4 | |
| Zero | Engine.Vector4 | static |
| ZW | Engine.Vector4 | |