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Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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成员的完整列表,这些成员属于 Engine.Vector3,包括所有继承而来的类成员
| AsPointer() | Engine.Vector3 | |
| AsSpan() | Engine.Vector3 | |
| CatmullRom(Vector3 v1, Vector3 v2, Vector3 v3, Vector3 v4, float f) | Engine.Vector3 | static |
| Ceiling(Vector3 v) | Engine.Vector3 | static |
| Clamp(Vector3 v, float min, float max) | Engine.Vector3 | static |
| Cross(Vector3 v1, Vector3 v2) | Engine.Vector3 | static |
| Distance(Vector3 v1, Vector3 v2) | Engine.Vector3 | static |
| DistanceSquared(Vector3 v1, Vector3 v2) | Engine.Vector3 | static |
| Dot(Vector3 v1, Vector3 v2) | Engine.Vector3 | static |
| Equals(object obj) | Engine.Vector3 | |
| Equals(Vector3 other) | Engine.Vector3 | |
| FixNaN(Vector3 v) | Engine.Vector3 | static |
| FixNaN() | Engine.Vector3 | |
| Floor(Vector3 v) | Engine.Vector3 | static |
| GetHashCode() | Engine.Vector3 | |
| Length() | Engine.Vector3 | |
| LengthSquared() | Engine.Vector3 | |
| Lerp(Vector3 v1, Vector3 v2, float f) | Engine.Vector3 | static |
| LimitLength(Vector3 v, float maxLength) | Engine.Vector3 | static |
| Max(Vector3 v, float f) | Engine.Vector3 | static |
| Max(Vector3 v1, Vector3 v2) | Engine.Vector3 | static |
| Min(Vector3 v, float f) | Engine.Vector3 | static |
| Min(Vector3 v1, Vector3 v2) | Engine.Vector3 | static |
| Normalize(Vector3 v) | Engine.Vector3 | static |
| One | Engine.Vector3 | static |
| operator Vector3((float X, float Y, float Z) v) | Engine.Vector3 | static |
| operator!=(Vector3 v1, Vector3 v2) | Engine.Vector3 | static |
| operator*(Vector3 v1, Vector3 v2) | Engine.Vector3 | static |
| operator*(Vector3 v, float s) | Engine.Vector3 | static |
| operator*(float s, Vector3 v) | Engine.Vector3 | static |
| operator+(Vector3 v) | Engine.Vector3 | static |
| operator+(Vector3 v1, Vector3 v2) | Engine.Vector3 | static |
| operator-(Vector3 v) | Engine.Vector3 | static |
| operator-(Vector3 v1, Vector3 v2) | Engine.Vector3 | static |
| operator/(Vector3 v1, Vector3 v2) | Engine.Vector3 | static |
| operator/(Vector3 v, float d) | Engine.Vector3 | static |
| operator==(Vector3 v1, Vector3 v2) | Engine.Vector3 | static |
| Round(Vector3 v) | Engine.Vector3 | static |
| Saturate(Vector3 v) | Engine.Vector3 | static |
| ToString() | Engine.Vector3 | |
| Transform(Vector3 v, Matrix m) | Engine.Vector3 | static |
| Transform(ref Vector3 v, ref Matrix m, out Vector3 result) | Engine.Vector3 | static |
| Transform(Vector3 v, Quaternion q) | Engine.Vector3 | static |
| Transform(ref Vector3 v, ref Quaternion q, out Vector3 result) | Engine.Vector3 | static |
| Transform(Vector3[] sourceArray, int sourceIndex, ref Matrix m, Vector3[] destinationArray, int destinationIndex, int count) | Engine.Vector3 | static |
| TransformNormal(Vector3 v, Matrix m) | Engine.Vector3 | static |
| TransformNormal(ref Vector3 v, ref Matrix m, out Vector3 result) | Engine.Vector3 | static |
| TransformNormal(Vector3[] sourceArray, int sourceIndex, ref Matrix m, Vector3[] destinationArray, int destinationIndex, int count) | Engine.Vector3 | static |
| UnitX | Engine.Vector3 | static |
| UnitY | Engine.Vector3 | static |
| UnitZ | Engine.Vector3 | static |
| Vector3(float v) | Engine.Vector3 | |
| Vector3(float x, float y, float z) | Engine.Vector3 | |
| Vector3(Vector2 xy, float z) | Engine.Vector3 | |
| Vector3(Point3 p) | Engine.Vector3 | |
| Vector3(Color c) | Engine.Vector3 | |
| X | Engine.Vector3 | |
| XY | Engine.Vector3 | |
| XZ | Engine.Vector3 | |
| Y | Engine.Vector3 | |
| YX | Engine.Vector3 | |
| YZ | Engine.Vector3 | |
| Z | Engine.Vector3 | |
| Zero | Engine.Vector3 | static |
| ZX | Engine.Vector3 | |
| ZY | Engine.Vector3 |