Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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GameEntitySystem.Project 成员列表

成员的完整列表,这些成员属于 GameEntitySystem.Project,包括所有继承而来的类成员

AddEntities(IEnumerable< Entity > entities)GameEntitySystem.Projectvirtual
AddEntity(Entity entity)GameEntitySystem.Projectvirtual
BeforeSubsystemsAndEntitiesLoadGameEntitySystem.Projectstatic
CreateEntity(ValuesDictionary valuesDictionary, int entityId=0)GameEntitySystem.Projectvirtual
DetermineNotOwnedEntities(IEnumerable< Entity > entities)GameEntitySystem.Projectstatic
Dispose()GameEntitySystem.Projectvirtual
EntitiesGameEntitySystem.Project
EntityAddedGameEntitySystem.Projectstatic
EntityRemovedGameEntitySystem.Projectstatic
FindEntity(int EntityID)GameEntitySystem.Projectvirtual
FindSubsystem(Type type, string name, bool throwOnError)GameEntitySystem.Projectvirtual
FindSubsystem(string name, bool throwOnError)GameEntitySystem.Projectvirtual
FindSubsystem< T >()GameEntitySystem.Projectvirtual
FindSubsystem< T >(bool throwOnError)GameEntitySystem.Projectvirtual
FindSubsystem< T >(string name, bool throwOnError)GameEntitySystem.Projectvirtual
FindSubsystems(Type type)GameEntitySystem.Projectvirtual
FindSubsystems< T >()GameEntitySystem.Projectvirtual
FireEntityAddedEvents(Entity entity)GameEntitySystem.Projectvirtual
FireEntityRemovedEvents(Entity entity)GameEntitySystem.Projectvirtual
GameDatabaseGameEntitySystem.Project
InitializeEntities(EntityDataList entityDataList)GameEntitySystem.Projectvirtual
LoadEntities(EntityDataList entityDataList, List< Entity > entityList)GameEntitySystem.Projectvirtual
LoadSubsystem(Subsystem subsystem, Dictionary< string, Subsystem > subsystemsByName, Dictionary< Subsystem, bool > loadedSubsystems, int depth)GameEntitySystem.Projectvirtual
m_entitiesGameEntitySystem.Project
m_gameDatabaseGameEntitySystem.Project
m_projectDataGameEntitySystem.Project
m_projectTemplateGameEntitySystem.Project
m_subsystemsGameEntitySystem.Project
NextEntityIDGameEntitySystem.Project
OnProjectLoadGameEntitySystem.Projectstatic
PostponeFireEntityAddedEventsGameEntitySystem.Project
Project()GameEntitySystem.Project
Project(GameDatabase gameDatabase, ProjectData projectData)GameEntitySystem.Project
ProjectTemplateGameEntitySystem.Project
RemoveEntities(IEnumerable< Entity > entities, bool disposeEntities)GameEntitySystem.Projectvirtual
RemoveEntity(Entity entity, bool disposeEntity)GameEntitySystem.Projectvirtual
Save()GameEntitySystem.Projectvirtual
SaveEntities(IEnumerable< Entity > entities)GameEntitySystem.Projectvirtual
SubsystemsGameEntitySystem.Project