成员的完整列表,这些成员属于 GameEntitySystem.Project,包括所有继承而来的类成员
| AddEntities(IEnumerable< Entity > entities) | GameEntitySystem.Project | virtual |
| AddEntity(Entity entity) | GameEntitySystem.Project | virtual |
| BeforeSubsystemsAndEntitiesLoad | GameEntitySystem.Project | static |
| CreateEntity(ValuesDictionary valuesDictionary, int entityId=0) | GameEntitySystem.Project | virtual |
| DetermineNotOwnedEntities(IEnumerable< Entity > entities) | GameEntitySystem.Project | static |
| Dispose() | GameEntitySystem.Project | virtual |
| Entities | GameEntitySystem.Project | |
| EntityAdded | GameEntitySystem.Project | static |
| EntityRemoved | GameEntitySystem.Project | static |
| FindEntity(int EntityID) | GameEntitySystem.Project | virtual |
| FindSubsystem(Type type, string name, bool throwOnError) | GameEntitySystem.Project | virtual |
| FindSubsystem(string name, bool throwOnError) | GameEntitySystem.Project | virtual |
| FindSubsystem< T >() | GameEntitySystem.Project | virtual |
| FindSubsystem< T >(bool throwOnError) | GameEntitySystem.Project | virtual |
| FindSubsystem< T >(string name, bool throwOnError) | GameEntitySystem.Project | virtual |
| FindSubsystems(Type type) | GameEntitySystem.Project | virtual |
| FindSubsystems< T >() | GameEntitySystem.Project | virtual |
| FireEntityAddedEvents(Entity entity) | GameEntitySystem.Project | virtual |
| FireEntityRemovedEvents(Entity entity) | GameEntitySystem.Project | virtual |
| GameDatabase | GameEntitySystem.Project | |
| InitializeEntities(EntityDataList entityDataList) | GameEntitySystem.Project | virtual |
| LoadEntities(EntityDataList entityDataList, List< Entity > entityList) | GameEntitySystem.Project | virtual |
| LoadSubsystem(Subsystem subsystem, Dictionary< string, Subsystem > subsystemsByName, Dictionary< Subsystem, bool > loadedSubsystems, int depth) | GameEntitySystem.Project | virtual |
| m_entities | GameEntitySystem.Project | |
| m_gameDatabase | GameEntitySystem.Project | |
| m_projectData | GameEntitySystem.Project | |
| m_projectTemplate | GameEntitySystem.Project | |
| m_subsystems | GameEntitySystem.Project | |
| NextEntityID | GameEntitySystem.Project | |
| OnProjectLoad | GameEntitySystem.Project | static |
| PostponeFireEntityAddedEvents | GameEntitySystem.Project | |
| Project() | GameEntitySystem.Project | |
| Project(GameDatabase gameDatabase, ProjectData projectData) | GameEntitySystem.Project | |
| ProjectTemplate | GameEntitySystem.Project | |
| RemoveEntities(IEnumerable< Entity > entities, bool disposeEntities) | GameEntitySystem.Project | virtual |
| RemoveEntity(Entity entity, bool disposeEntity) | GameEntitySystem.Project | virtual |
| Save() | GameEntitySystem.Project | virtual |
| SaveEntities(IEnumerable< Entity > entities) | GameEntitySystem.Project | virtual |
| Subsystems | GameEntitySystem.Project | |