Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.LanguageControl 成员列表

成员的完整列表,这些成员属于 Game.LanguageControl,包括所有继承而来的类成员

AllowedGame.LanguageControlstatic
BackGame.LanguageControlstatic
CachedLanguageFullNamesGame.LanguageControlstatic
CancelGame.LanguageControlstatic
ChangeLanguage(string languageType)Game.LanguageControlstatic
CreateLanguageSelectionDialog(Widget parent)Game.LanguageControlstatic
CurrentLanguageCultureInfoGame.LanguageControlstatic
CurrentLanguageNameGame.LanguageControlstatic
DeleteGame.LanguageControlstatic
DisableGame.LanguageControlstatic
EnableGame.LanguageControlstatic
englishJsonNodeGame.LanguageControlstatic
ErrorGame.LanguageControlstatic
ExistsGame.LanguageControlstatic
Get(string className, int key)Game.LanguageControlstatic
Get(params string[] key)Game.LanguageControlstatic
Get(out bool r, params string[] keys)Game.LanguageControlstatic
Get(out bool r, JsonNode node, params string[] keys)Game.LanguageControlstatic
GetBlock(string blockName, string prop)Game.LanguageControlstatic
GetContentWidgets(string name, string prop)Game.LanguageControlstatic
GetContentWidgets(string name, int pos)Game.LanguageControlstatic
GetDatabase(string name, string prop)Game.LanguageControlstatic
GetFireworks(string name, string prop)Game.LanguageControlstatic
GetWithoutFallback(out bool r, params string[] keys)Game.LanguageControlstatic
GetWorldPalette(int index)Game.LanguageControlstatic
Initialize(string languageType)Game.LanguageControlstatic
jsonNodeGame.LanguageControlstatic
LanguageTypesGame.LanguageControlstatic
LName()Game.LanguageControlstatic
LoadEnglishJson(Stream stream)Game.LanguageControlstatic
loadJson(Stream stream)Game.LanguageControlstatic
MergeJsonNode(JsonNode oldNode, JsonNode newNode)Game.LanguageControlstatic
NAllowedGame.LanguageControlstatic
NoGame.LanguageControlstatic
NoneGame.LanguageControlstatic
NothingGame.LanguageControlstatic
OffGame.LanguageControlstatic
OkGame.LanguageControlstatic
OnGame.LanguageControlstatic
ReplaceJsonNode(JsonNode oldNode, JsonNode newNode)Game.LanguageControlstatic
SetUsual(bool force=false)Game.LanguageControlstatic
SuccessGame.LanguageControlstatic
TryGet(out string result, params string[] keys)Game.LanguageControlstatic
TryGet(out string result, JsonNode node, params string[] keys)Game.LanguageControlstatic
TryGetBlock(string blockName, string prop, out string result)Game.LanguageControlstatic
UnavailableGame.LanguageControlstatic
UnknownGame.LanguageControlstatic
WarningGame.LanguageControlstatic
YesGame.LanguageControlstatic