成员的完整列表,这些成员属于 Game.JsonModel,包括所有继承而来的类成员
| AddMesh(ModelMesh mesh) | Engine.Graphics.Model | |
| Bones | Engine.Graphics.Model | |
| CalculateAbsoluteBoundingBox(Matrix[] absoluteTransforms) | Engine.Graphics.Model | |
| CopyAbsoluteBoneTransformsTo(Matrix[] absoluteTransforms) | Engine.Graphics.Model | |
| CopyAbsoluteBoneTransformsTo(Matrix[] absoluteTransforms, Matrix matrix) | Engine.Graphics.Model | |
| Dispose() | Engine.Graphics.Model | |
| FindBone(string name, bool throwIfNotFound=true) | Engine.Graphics.Model | |
| FindMesh(string name, bool throwIfNotFound=true) | Engine.Graphics.Model | |
| FirstPersonOffset | Game.JsonModel | |
| FirstPersonRotation | Game.JsonModel | |
| FirstPersonScale | Game.JsonModel | |
| InHandOffset | Game.JsonModel | |
| InHandRotation | Game.JsonModel | |
| InHandScale | Game.JsonModel | |
| Initialize(ModelData modelData, bool keepSourceVertexDataInTags) | Engine.Graphics.Model | package |
| InternalDispose() | Engine.Graphics.Model | private |
| Load(ModelData modelData, bool keepSourceVertexDataInTags=false) | Engine.Graphics.Model | static |
| Load(Stream stream, bool keepSourceVertexDataInTags=false) | Engine.Graphics.Model | static |
| Load(string fileName, bool keepSourceVertexDataInTags=false) | Engine.Graphics.Model | static |
| m_bones | Engine.Graphics.Model | |
| m_meshes | Engine.Graphics.Model | |
| m_rootBone | Engine.Graphics.Model | |
| Meshes | Engine.Graphics.Model | |
| ModelData | Engine.Graphics.Model | |
| NewBone(string name, Matrix transform, ModelBone parentBone) | Engine.Graphics.Model | |
| NewMesh(string name, ModelBone parentBone, BoundingBox boundingBox) | Engine.Graphics.Model | |
| ParentModel | Game.JsonModel | |
| ParticleTexture | Game.JsonModel | |
| RootBone | Engine.Graphics.Model | |