Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.ComponentPilot 成员列表

成员的完整列表,这些成员属于 Game.ComponentPilot,包括所有继承而来的类成员

AvoidNearestBody(Vector3 position, Vector3 destination)Game.ComponentPilotvirtual
CombineNullables(Vector2? v1, Vector2? v2)Game.ComponentPilotstatic
CombineNullables(Vector3? v1, Vector3? v2)Game.ComponentPilotstatic
DestinationGame.ComponentPilot
Dispose()GameEntitySystem.Componentvirtual
DisposeInternal()GameEntitySystem.Componentpackage
DoNotAvoidBodyGame.ComponentPilot
DrawPilotDestinationGame.ComponentPilotstatic
EntityGameEntitySystem.Component
FindNearestBodyInFront(Vector3 position, Vector2 direction)Game.ComponentPilotvirtual
FloatUpdateOrderGame.IUpdateable
GetOwnedEntities()GameEntitySystem.Componentvirtual
IgnoreHeightDifferenceGame.ComponentPilot
InheritFromComponent(Component baseComponent)GameEntitySystem.Componentvirtual
Initialize(Entity entity, ValuesDictionary valuesDictionary)GameEntitySystem.Componentvirtual
IsAddedToProjectGameEntitySystem.Component
IsStuckGame.ComponentPilot
IsTerrainSafeToGo(Vector3 position, Vector3 direction)Game.ComponentPilotvirtual
Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)Game.ComponentPilotvirtual
m_aboveBelowTimeGame.ComponentPilot
m_componentCreatureGame.ComponentPilot
m_entityGameEntitySystem.Component
m_flyOrderGame.ComponentPilot
m_jumpOrderGame.ComponentPilot
m_lastStuckCheckPositionGame.ComponentPilot
m_lastStuckCheckTimeGame.ComponentPilot
m_maxFallHeightGame.ComponentPilot
m_maxFallHeightRiskGame.ComponentPilot
m_nearbyBodiesGame.ComponentPilot
m_nextBodiesUpdateTimeGame.ComponentPilot
m_nextUpdateTimeGame.ComponentPilot
m_randomGame.ComponentPilot
m_stuckCountGame.ComponentPilot
m_subsystemBodiesGame.ComponentPilot
m_subsystemTerrainGame.ComponentPilot
m_subsystemTimeGame.ComponentPilot
m_swimOrderGame.ComponentPilot
m_turnOrderGame.ComponentPilot
m_valuesDictionaryGameEntitySystem.Component
m_walkOrderGame.ComponentPilot
OnEntityAdded()GameEntitySystem.Componentvirtual
OnEntityRemoved()GameEntitySystem.Componentvirtual
ProjectGameEntitySystem.Component
RangeGame.ComponentPilot
RaycastDestinationGame.ComponentPilot
Save(ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap)GameEntitySystem.Componentvirtual
SetDestination(Vector3? destination, float speed, float range, bool ignoreHeightDifference, bool raycastDestination, bool takeRisks, ComponentBody doNotAvoidBody)Game.ComponentPilotvirtual
ShouldAvoidBlock(Block block, int cellValue)Game.ComponentPilotvirtual
SpeedGame.ComponentPilot
Stop()Game.ComponentPilotvirtual
TakeRisksGame.ComponentPilot
Update(float dt)Game.ComponentPilotvirtual
UpdateOrderGame.ComponentPilot
ValuesDictionaryGameEntitySystem.Component