Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.ComponentPathfinding 成员列表

成员的完整列表,这些成员属于 Game.ComponentPathfinding,包括所有继承而来的类成员

DestinationGame.ComponentPathfinding
Dispose()GameEntitySystem.Componentvirtual
DisposeInternal()GameEntitySystem.Componentpackage
DoNotAvoidBodyGame.ComponentPathfinding
DrawPathfindingGame.ComponentPathfindingstatic
EntityGameEntitySystem.Component
FloatUpdateOrderGame.IUpdateable
GetOwnedEntities()GameEntitySystem.Componentvirtual
IgnoreHeightDifferenceGame.ComponentPathfinding
InheritFromComponent(Component baseComponent)GameEntitySystem.Componentvirtual
Initialize(Entity entity, ValuesDictionary valuesDictionary)GameEntitySystem.Componentvirtual
IsAddedToProjectGameEntitySystem.Component
IsStuckGame.ComponentPathfinding
Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)Game.ComponentPathfindingvirtual
m_componentCreatureGame.ComponentPathfinding
m_componentPilotGame.ComponentPathfinding
m_destinationChangedGame.ComponentPathfinding
m_entityGameEntitySystem.Component
m_lastPathfindingDestinationGame.ComponentPathfinding
m_lastPathfindingTimeGame.ComponentPathfinding
m_minPathfindingPeriodGame.ComponentPathfindingstatic
m_nextUpdateTimeGame.ComponentPathfinding
m_pathfindingCongestionGame.ComponentPathfinding
m_pathfindingCongestionCapacityGame.ComponentPathfindingstatic
m_pathfindingCongestionCapacityLimitGame.ComponentPathfindingstatic
m_pathfindingCongestionDecayRateGame.ComponentPathfindingstatic
m_pathfindingResultGame.ComponentPathfinding
m_randomGame.ComponentPathfinding
m_randomMoveCountGame.ComponentPathfinding
m_stateMachineGame.ComponentPathfinding
m_subsystemPathfindingGame.ComponentPathfinding
m_subsystemTimeGame.ComponentPathfinding
m_valuesDictionaryGameEntitySystem.Component
MaxPathfindingPositionsGame.ComponentPathfinding
OnEntityAdded()GameEntitySystem.Componentvirtual
OnEntityRemoved()GameEntitySystem.Componentvirtual
ProjectGameEntitySystem.Component
RangeGame.ComponentPathfinding
RaycastDestinationGame.ComponentPathfinding
Save(ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap)GameEntitySystem.Componentvirtual
SetDestination(Vector3? destination, float speed, float range, int maxPathfindingPositions, bool useRandomMovements, bool ignoreHeightDifference, bool raycastDestination, ComponentBody doNotAvoidBody)Game.ComponentPathfindingvirtual
SpeedGame.ComponentPathfinding
Stop()Game.ComponentPathfindingvirtual
Update(float dt)Game.ComponentPathfindingvirtual
UpdateOrderGame.ComponentPathfinding
UseRandomMovementsGame.ComponentPathfinding
ValuesDictionaryGameEntitySystem.Component