| Destination | Game.ComponentPathfinding | |
| Dispose() | GameEntitySystem.Component | virtual |
| DisposeInternal() | GameEntitySystem.Component | package |
| DoNotAvoidBody | Game.ComponentPathfinding | |
| DrawPathfinding | Game.ComponentPathfinding | static |
| Entity | GameEntitySystem.Component | |
| FloatUpdateOrder | Game.IUpdateable | |
| GetOwnedEntities() | GameEntitySystem.Component | virtual |
| IgnoreHeightDifference | Game.ComponentPathfinding | |
| InheritFromComponent(Component baseComponent) | GameEntitySystem.Component | virtual |
| Initialize(Entity entity, ValuesDictionary valuesDictionary) | GameEntitySystem.Component | virtual |
| IsAddedToProject | GameEntitySystem.Component | |
| IsStuck | Game.ComponentPathfinding | |
| Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) | Game.ComponentPathfinding | virtual |
| m_componentCreature | Game.ComponentPathfinding | |
| m_componentPilot | Game.ComponentPathfinding | |
| m_destinationChanged | Game.ComponentPathfinding | |
| m_entity | GameEntitySystem.Component | |
| m_lastPathfindingDestination | Game.ComponentPathfinding | |
| m_lastPathfindingTime | Game.ComponentPathfinding | |
| m_minPathfindingPeriod | Game.ComponentPathfinding | static |
| m_nextUpdateTime | Game.ComponentPathfinding | |
| m_pathfindingCongestion | Game.ComponentPathfinding | |
| m_pathfindingCongestionCapacity | Game.ComponentPathfinding | static |
| m_pathfindingCongestionCapacityLimit | Game.ComponentPathfinding | static |
| m_pathfindingCongestionDecayRate | Game.ComponentPathfinding | static |
| m_pathfindingResult | Game.ComponentPathfinding | |
| m_random | Game.ComponentPathfinding | |
| m_randomMoveCount | Game.ComponentPathfinding | |
| m_stateMachine | Game.ComponentPathfinding | |
| m_subsystemPathfinding | Game.ComponentPathfinding | |
| m_subsystemTime | Game.ComponentPathfinding | |
| m_valuesDictionary | GameEntitySystem.Component | |
| MaxPathfindingPositions | Game.ComponentPathfinding | |
| OnEntityAdded() | GameEntitySystem.Component | virtual |
| OnEntityRemoved() | GameEntitySystem.Component | virtual |
| Project | GameEntitySystem.Component | |
| Range | Game.ComponentPathfinding | |
| RaycastDestination | Game.ComponentPathfinding | |
| Save(ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap) | GameEntitySystem.Component | virtual |
| SetDestination(Vector3? destination, float speed, float range, int maxPathfindingPositions, bool useRandomMovements, bool ignoreHeightDifference, bool raycastDestination, ComponentBody doNotAvoidBody) | Game.ComponentPathfinding | virtual |
| Speed | Game.ComponentPathfinding | |
| Stop() | Game.ComponentPathfinding | virtual |
| Update(float dt) | Game.ComponentPathfinding | virtual |
| UpdateOrder | Game.ComponentPathfinding | |
| UseRandomMovements | Game.ComponentPathfinding | |
| ValuesDictionary | GameEntitySystem.Component | |