Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.ComponentLevel 成员列表

成员的完整列表,这些成员属于 Game.ComponentLevel,包括所有继承而来的类成员

AddClothingFactor(int clothingValue, ref float clothingFactor, ICollection< Factor > factors)Game.ComponentLevelstatic
AddExperience(int count, bool playSound)Game.ComponentLevelvirtual
CalculateFactorsResult(ICollection< Factor > factors)Game.ComponentFactorsstatic
CalculateHungerFactor(ICollection< Factor > factors)Game.ComponentFactorsvirtual
CalculateOtherFactorsResult()Game.ComponentFactorsvirtual
CalculateResilienceFactor(ICollection< Factor > factors)Game.ComponentFactorsvirtual
CalculateSpeedFactor(ICollection< Factor > factors)Game.ComponentFactorsvirtual
CalculateStrengthFactor(ICollection< Factor > factors)Game.ComponentFactorsvirtual
Dispose()GameEntitySystem.Componentvirtual
DisposeInternal()GameEntitySystem.Componentpackage
EntityGameEntitySystem.Component
FemaleHungerFactorGame.ComponentLevelstatic
FemaleResilienceFactorGame.ComponentLevelstatic
FemaleSpeedFactorGame.ComponentLevelstatic
FemaleStrengthFactorGame.ComponentLevelstatic
FloatUpdateOrderGame.IUpdateable
fNameGame.ComponentLevelstatic
GenerateClothingSpeedFactors(int clothingValue)Game.ComponentLevel
GenerateHungerFactors()Game.ComponentLevelvirtual
GenerateOtherFactors()Game.ComponentFactorsvirtual
GenerateResilienceFactors()Game.ComponentLevelvirtual
GenerateSpeedFactors()Game.ComponentLevelvirtual
GenerateStrengthFactors()Game.ComponentLevelvirtual
GenerateWetnessFactors()Game.ComponentLevel
GetOtherFactorResult(string factorName, bool recalculate=false, bool throwIfNotFound=false)Game.ComponentFactorsvirtual
GetOwnedEntities()GameEntitySystem.Componentvirtual
HungerFactorGame.ComponentFactors
InheritFromComponent(Component baseComponent)GameEntitySystem.Componentvirtual
Initialize(Entity entity, ValuesDictionary valuesDictionary)GameEntitySystem.Componentvirtual
IsAddedToProjectGameEntitySystem.Component
Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)Game.ComponentLevelvirtual
m_cachedGameModeStringGame.ComponentLevel
m_cachedPlayerClassNameGame.ComponentLevel
m_componentPlayerGame.ComponentLevel
m_componentVitalStatsGame.ComponentLevel
m_entityGameEntitySystem.Component
m_hungerFactorsGame.ComponentFactors
m_lastLevelTextValueGame.ComponentLevel
m_randomGame.ComponentFactors
m_resilienceFactorsGame.ComponentFactors
m_speedFactorsGame.ComponentFactors
m_strengthFactorsGame.ComponentFactors
m_subsystemAudioGame.ComponentFactors
m_subsystemGameInfoGame.ComponentFactors
m_subsystemTimeGame.ComponentFactors
m_valuesDictionaryGameEntitySystem.Component
OnEntityAdded()GameEntitySystem.Componentvirtual
OnEntityRemoved()GameEntitySystem.Componentvirtual
OtherFactorsGame.ComponentFactors
OtherFactorsResultsGame.ComponentFactors
ProjectGameEntitySystem.Component
ResilienceFactorGame.ComponentFactors
Save(ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap)GameEntitySystem.Componentvirtual
SpeedFactorGame.ComponentFactors
StrengthFactorGame.ComponentFactors
Update(float dt)Game.ComponentLevelvirtual
UpdateOrderGame.ComponentFactors
ValuesDictionaryGameEntitySystem.Component