Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.ComponentInventory 成员列表

成员的完整列表,这些成员属于 Game.ComponentInventory,包括所有继承而来的类成员

AcquireItems(IInventory inventory, int value, int count)Game.ComponentInventoryBasestatic
ActiveSlotIndexGame.ComponentInventory
AddSlotItems(int slotIndex, int value, int count)Game.ComponentInventoryBasevirtual
Dispose()GameEntitySystem.Componentvirtual
DisposeInternal()GameEntitySystem.Componentpackage
DropAllItems(Vector3 position)Game.ComponentInventoryBasevirtual
DropSlotItems(IInventory inventory, int slotIndex, Vector3 position, Vector3 velocity)Game.ComponentInventoryBasestatic
EntityGameEntitySystem.Component
FindAcquireSlotForItem(IInventory inventory, int value)Game.ComponentInventoryBasestatic
FindInteractingPlayer()Game.ComponentInventoryBase
GetOwnedEntities()GameEntitySystem.Componentvirtual
GetSlotCapacity(int slotIndex, int value)Game.ComponentInventoryvirtual
GetSlotCount(int slotIndex)Game.ComponentInventoryBasevirtual
GetSlotProcessCapacity(int slotIndex, int value)Game.ComponentInventoryBasevirtual
GetSlotValue(int slotIndex)Game.ComponentInventoryBasevirtual
InheritFromComponent(Component baseComponent)GameEntitySystem.Componentvirtual
Initialize(Entity entity, ValuesDictionary valuesDictionary)GameEntitySystem.Componentvirtual
IsAddedToProjectGameEntitySystem.Component
Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)Game.ComponentInventoryvirtual
m_activeSlotIndexGame.ComponentInventory
m_entityGameEntitySystem.Component
m_randomGame.ComponentInventoryBase
m_slotsGame.ComponentInventoryBase
m_valuesDictionaryGameEntitySystem.Component
m_visibleSlotsCountGame.ComponentInventory
OnEntityAdded()GameEntitySystem.Componentvirtual
OnEntityRemoved()GameEntitySystem.Componentvirtual
ProcessSlotItems(int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)Game.ComponentInventoryBasevirtual
ProjectGame.ComponentInventoryBaseprivate
RemoveSlotItems(int slotIndex, int count)Game.ComponentInventoryBasevirtual
Save(ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap)Game.ComponentInventoryvirtual
ShortInventorySlotsCountGame.ComponentInventorystatic
SlotsCountGame.ComponentInventoryBase
ValuesDictionaryGameEntitySystem.Component
VisibleSlotsCountGame.ComponentInventory