Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.ComponentHealth 成员列表

成员的完整列表,这些成员属于 Game.ComponentHealth,包括所有继承而来的类成员

AirGame.ComponentHealth
AirCapacityGame.ComponentHealth
AirLackResilienceGame.ComponentHealth
AttackedGame.ComponentHealth
AttackResilienceGame.ComponentHealth
AttackResilienceFactorGame.ComponentHealth
BreathingModeGame.ComponentHealth
CalculateFallDamage()Game.ComponentHealthvirtual
CanStrandGame.ComponentHealth
CauseOfDeathGame.ComponentHealth
CorpseDurationGame.ComponentHealth
CrushResilienceGame.ComponentHealth
DeathTimeGame.ComponentHealth
Die(Injury injury)Game.ComponentHealthvirtual
Dispose()GameEntitySystem.Componentvirtual
DisposeInternal()GameEntitySystem.Componentpackage
EntityGameEntitySystem.Component
ExperienceOrbBlockIndexGame.ComponentHealth
ExplosionResilienceGame.ComponentHealth
FallResilienceGame.ComponentHealth
FallResilienceFactorGame.ComponentHealth
FireResilienceGame.ComponentHealth
FireResilienceFactorGame.ComponentHealth
FloatUpdateOrderGame.IUpdateable
fNameGame.ComponentHealthstatic
GetOwnedEntities()GameEntitySystem.Componentvirtual
Heal(float amount)Game.ComponentHealthvirtual
HealFactorGame.ComponentHealth
HealthGame.ComponentHealth
HealthChangeGame.ComponentHealth
InheritFromComponent(Component baseComponent)GameEntitySystem.Componentvirtual
Initialize(Entity entity, ValuesDictionary valuesDictionary)GameEntitySystem.Componentvirtual
Injure(float amount, ComponentCreature attacker, bool ignoreInvulnerability, string cause)Game.ComponentHealthvirtual
Injure(Injury injury)Game.ComponentHealthvirtual
InjuredGame.ComponentHealth
IsAddedToProjectGameEntitySystem.Component
IsInvulnerableGame.ComponentHealth
Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)Game.ComponentHealthvirtual
m_attackResilienceGame.ComponentHealth
m_componentCreatureGame.ComponentHealth
m_componentFactorsGame.ComponentHealth
m_componentOnFireGame.ComponentHealth
m_componentPlayerGame.ComponentHealth
m_entityGameEntitySystem.Component
m_fallResilienceGame.ComponentHealth
m_fireResilienceGame.ComponentHealth
m_lastHealthGame.ComponentHealth
m_randomGame.ComponentHealth
m_redScreenFactorGame.ComponentHealth
m_regenerateLifeEnabledGame.ComponentHealth
m_subsystemGameInfoGame.ComponentHealth
m_subsystemParticlesGame.ComponentHealth
m_subsystemPickablesGame.ComponentHealth
m_subsystemTerrainGame.ComponentHealth
m_subsystemTimeGame.ComponentHealth
m_subsystemTimeOfDayGame.ComponentHealth
m_valuesDictionaryGameEntitySystem.Component
m_wasStandingGame.ComponentHealth
MagmaResilienceGame.ComponentHealth
OnEntityAdded()GameEntitySystem.Componentvirtual
OnEntityRemoved()GameEntitySystem.Componentvirtual
OnSpiked(SubsystemBlockBehavior spikeBlockBehavior, float damage, CellFace cellFace, float velocity, ComponentBody componentBody, string causeOfDeath)Game.ComponentHealthvirtual
ProjectGameEntitySystem.Component
RedScreenFactorInCrushGame.ComponentHealth
Save(ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap)Game.ComponentHealthvirtual
SpikeResilienceGame.ComponentHealth
StackExperienceOnKillGame.ComponentHealth
Update(float dt)Game.ComponentHealthvirtual
UpdateOrderGame.ComponentHealth
ValuesDictionaryGameEntitySystem.Component
VoidDamageFactorGame.ComponentHealth