Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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Game.BlockMesh 成员列表

成员的完整列表,这些成员属于 Game.BlockMesh,包括所有继承而来的类成员

AppendBlockMesh(BlockMesh blockMesh)Game.BlockMeshvirtual
AppendImageExtrusion(Image image, Rectangle bounds, Vector3 size, Color color)Game.BlockMeshvirtual
AppendImageExtrusion(Image image, Rectangle bounds, Vector3 scale, Color color, int alphaThreshold)Game.BlockMeshvirtual
AppendImageExtrusionRectangle(Vector3 p11, Vector3 p21, Vector3 p12, Vector3 p22, Vector3 forward, bool flip, Color color)Game.BlockMeshvirtual
AppendImageExtrusionSlice(Image slice, Rectangle bounds, Vector3 right, Vector3 up, Vector3 forward, Vector3 position, Color color, int alphaThreshold)Game.BlockMeshvirtual
AppendModelMeshPart(ModelMeshPart meshPart, Matrix matrix, bool makeEmissive, bool flipWindingOrder, bool doubleSided, bool flipNormals, Color color)Game.BlockMeshvirtual
BlendBlockMesh(BlockMesh blockMesh, float factor)Game.BlockMeshvirtual
CalculateBoundingBox()Game.BlockMeshvirtual
CalculateBoundingBox(Matrix matrix)Game.BlockMeshvirtual
GenerateSidesData()Game.BlockMeshvirtual
GetBoneAbsoluteTransform(ModelBone modelBone)Game.BlockMeshstatic
GetIndexData< T >(IndexBuffer indexBuffer)Game.BlockMeshstatic
GetVertexData< T >(VertexBuffer vertexBuffer)Game.BlockMeshstatic
IndicesGame.BlockMesh
IsNear(float v1, float v2, float v3, float t)Game.BlockMeshstatic
m_tagGame.BlockMesh
ModulateColor(Color color, int facesMask=-1)Game.BlockMeshvirtual
SetColor(Color color, int facesMask=-1)Game.BlockMeshvirtual
SidesGame.BlockMesh
TagGame.BlockMesh
TransformPositions(Matrix matrix, int facesMask=-1)Game.BlockMeshvirtual
TransformTextureCoordinates(Matrix matrix, int facesMask=-1)Game.BlockMeshvirtual
Trim()Game.BlockMeshvirtual
VerticesGame.BlockMesh