Survivalcraft API 1.8.2.3
v1.8.2.3
Survivalcraft 2.4
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Engine.DynamicArray< T > 成员列表
成员的完整列表,这些成员属于
Engine.DynamicArray< T >
,包括所有继承而来的类成员
Add
(T item)
Engine.DynamicArray< T >
AddRange
(IEnumerable< T > items)
Engine.DynamicArray< T >
AddRange
(IReadOnlyCollection< T > items)
Engine.DynamicArray< T >
AddRange
(IList< T > items)
Engine.DynamicArray< T >
AddRange
(IReadOnlyList< T > items)
Engine.DynamicArray< T >
AddRange
(DynamicArray< T > items)
Engine.DynamicArray< T >
AddRangeTyped
(IEnumerable< T > items)
Engine.DynamicArray< T >
private
AddRangeTyped
(IReadOnlyCollection< T > items)
Engine.DynamicArray< T >
private
AddRangeTyped
(IReadOnlyList< T > items)
Engine.DynamicArray< T >
private
AddRangeTyped
(IList< T > items)
Engine.DynamicArray< T >
private
AddRangeTyped
(DynamicArray< T > items)
Engine.DynamicArray< T >
private
Allocate
(int capacity)
Engine.DynamicArray< T >
protected
virtual
Array
Engine.DynamicArray< T >
Capacity
Engine.DynamicArray< T >
Clear
()
Engine.DynamicArray< T >
Compare
(T x, T y)
Engine.DynamicArray< T >
Comparer
(Comparison< T > comparison)
Engine.DynamicArray< T >
Comparison
Engine.DynamicArray< T >
Contains
(T item)
Engine.DynamicArray< T >
CopyTo
(T[] array, int arrayIndex)
Engine.DynamicArray< T >
Count
Engine.DynamicArray< T >
Current
Engine.DynamicArray< T >
Current
Engine.DynamicArray< T >
Dispose
()
Engine.DynamicArray< T >
DynamicArray
()
Engine.DynamicArray< T >
DynamicArray
(int capacity)
Engine.DynamicArray< T >
DynamicArray
(IEnumerable< T > items)
Engine.DynamicArray< T >
DynamicArray
(IReadOnlyCollection< T > items)
Engine.DynamicArray< T >
DynamicArray
(IReadOnlyList< T > items)
Engine.DynamicArray< T >
DynamicArray
(DynamicArray< T > items)
Engine.DynamicArray< T >
EnsureCapacityExact
(int capacity)
Engine.DynamicArray< T >
private
EnsureCapacityForOne
()
Engine.DynamicArray< T >
private
Enumerator
(DynamicArray< T > array)
Engine.DynamicArray< T >
Free
(T[] array)
Engine.DynamicArray< T >
protected
virtual
GetEnumerator
()
Engine.DynamicArray< T >
GetEnumerator
()
Engine.DynamicArray< T >
private
GetEnumerator
()
Engine.DynamicArray< T >
private
IndexOf
(T item)
Engine.DynamicArray< T >
Insert
(int index, T item)
Engine.DynamicArray< T >
IsReadOnly
Engine.DynamicArray< T >
m_array
Engine.DynamicArray< T >
m_array
Engine.DynamicArray< T >
private
m_count
Engine.DynamicArray< T >
private
m_emptyArray
Engine.DynamicArray< T >
private
static
m_index
Engine.DynamicArray< T >
MinCapacity
Engine.DynamicArray< T >
private
static
MoveNext
()
Engine.DynamicArray< T >
Reallocate
(int capacity)
Engine.DynamicArray< T >
private
ReallocateNonZero
(int capacity)
Engine.DynamicArray< T >
private
Remove
(T item)
Engine.DynamicArray< T >
RemoveAll
(Predicate< T > match)
Engine.DynamicArray< T >
RemoveAt
(int index)
Engine.DynamicArray< T >
RemoveAtEnd
()
Engine.DynamicArray< T >
RemoveRange
(int index, int count)
Engine.DynamicArray< T >
RemoveRange
(IEnumerable< T > items)
Engine.DynamicArray< T >
Reset
()
Engine.DynamicArray< T >
Reverse
()
Engine.DynamicArray< T >
Sort
()
Engine.DynamicArray< T >
Sort
(Comparison< T > comparison)
Engine.DynamicArray< T >
Sort
(int index, int count)
Engine.DynamicArray< T >
Sort
(int index, int count, Comparison< T > comparison)
Engine.DynamicArray< T >
this[int index]
Engine.DynamicArray< T >
制作者
1.16.1