Survivalcraft API 1.8.2.3 v1.8.2.3
Survivalcraft 2.4
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RunPath.cs
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1using System.Reflection;
2
3namespace Engine {
4 public class RunPath {
5 #region //按照游戏格式的路径
6
7 public static string AndroidFilePath = "android:Survivalcraft2.4_API1.8";
8
9 #endregion
10
14 public static string GetOperatingPath() => AppDomain.CurrentDomain.BaseDirectory;
15
19#pragma warning disable IL3000
20 public static string GetExecutablePath() => Assembly.GetExecutingAssembly().Location;
21#pragma warning restore IL3000
25 public static string GetEntryPath() => AppContext.BaseDirectory;
26
30 public static string GetEnvironmentPath() => Environment.GetEnvironmentVariable("PATH", EnvironmentVariableTarget.Process);
31 }
32}
33//跑路[doge]
System.Environment Environment
static string GetEntryPath()
获取运行入口路径(用命令行或者其他程序调用时调用者目录)
static string GetExecutablePath()
获取 EXE 或 dll 所在路径(包含文件自身路径)
static string AndroidFilePath
static string GetOperatingPath()
获取实际运行路径
static string GetEnvironmentPath()
获取环境变量 path 多个路径用分号分隔