Survivalcraft API 1.8.2.3
v1.8.2.3
Survivalcraft 2.4
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ComponentName.cs
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using
GameEntitySystem
;
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using
TemplatesDatabase
;
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4
namespace
Game
{
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public
class
ComponentName
:
Component
{
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public
string
m_name
;
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public
string
Name
=>
m_name
;
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public
override
void
Load
(
ValuesDictionary
valuesDictionary,
IdToEntityMap
idToEntityMap) {
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m_name
= valuesDictionary.GetValue<
string
>(
"Name"
);
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}
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}
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}
Game.ComponentName
定义
ComponentName.cs:5
Game.ComponentName.m_name
string m_name
定义
ComponentName.cs:6
Game.ComponentName.Name
string Name
定义
ComponentName.cs:8
Game.ComponentName.Load
override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
定义
ComponentName.cs:10
GameEntitySystem.Component
定义
Component.cs:7
GameEntitySystem.Component.ValuesDictionary
ValuesDictionary ValuesDictionary
定义
Component.cs:12
GameEntitySystem.IdToEntityMap
定义
IdToEntityMap.cs:5
GameEntitySystem
定义
Component.cs:6
Game
定义
ContentFileBridge.cs:4
TemplatesDatabase
定义
Database.cs:6
SurvivalcraftApi 1.8.2.3
Survivalcraft.Windows
Component
ComponentName.cs
制作者
1.16.1